Art Log Ep. 1: Designing Sci-Fi Environments for FPS Games | Space slugs 01
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Welcome to my first art
Welcome to my first art log! In this video, I’m diving into the process of designing a sci-fi environment for a first-person shooter (FPS) narrative game. It’s a bit of a deep dive into how I approach level design, working through the basics of layout, world-building, and figuring out the right art direction to bring the scene to life.
I’ll walk you through my thought process as I sketch out initial ideas, block out the level, and refine the environment into something that’s not only visually cool but also works for gameplay. If you're into sci-fi world design, game dev, or just want to see how an environment evolves, come along for the ride!
It’s all about experimenting, making mistakes, and refining ideas—so you’ll see the whole process, start to finish.
Tools used:
Photoshop, Blender, 3dCoat, Adobe Medium, UE5
Music:
License: CCBY
Meydän - Away
Meydän - Elk
Meydän - Freezing but warm
Portfolio:
www.artstation.com/jamescombridge
دیروز
در تاریخ 1403/07/11 منتشر شده
است.
49
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