Coding a Boids Flocking Simulation
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Boids is an algorithm developed
Boids is an algorithm developed by Craig Reynolds in 1986. It aims to emulate the flocking behavior of birds by applying three simple rules: separation, alignment, and cohesion. In this video, we go over the process of building a boids simulation in Unity. The code for this project, and links to any references I used, are available in my GitHub repository.
📖 Code - https://github.com/SuboptimalEng/boids
🎥 YouTube -
🐦 Twitter - https://twitter.com/SuboptimalEng
📸 Instagram - https://instagram.com/suboptimaleng
💻 GitHub - https://github.com/SuboptimalEng
🌎 Website - https://suboptimaleng.com/
== [ Resources ] ==
Boids by Craig Reynolds - https://www.red3d.com/cwr/boids/
Ben Eater's Boids Simulation - https://eater.net/boids
Daniel Shiffman's Boids Simulation - https://processing.org/examples/flocking.html
Sebastian Lague's Boids Coding Adventure - https://www.seevid.ir/fa/w/bqtqltqcQhw
Catlike Coding's Creating a Procedural Mesh Tutorial - https://catlikecoding.com/unity/tutorials/procedural-meshes/creating-a-mesh/
David Zulic's Custom Debug Draw Tutorial for Unity - https://medium.com/@davidzulic/unity-drawing-custom-debug-shapes-part-1-4941d3fda905
== [ Timestamps ] ==
https://www.seevid.ir/fa/w/HzR-9tfOJQo Boids Explained
https://www.seevid.ir/fa/w/HzR-9tfOJQo Separation Algorithm
https://www.seevid.ir/fa/w/HzR-9tfOJQo Separation Code
https://www.seevid.ir/fa/w/HzR-9tfOJQo Demo 1
https://www.seevid.ir/fa/w/HzR-9tfOJQo Alignment Algorithm
https://www.seevid.ir/fa/w/HzR-9tfOJQo Alignment Code
https://www.seevid.ir/fa/w/HzR-9tfOJQo Demo 2
https://www.seevid.ir/fa/w/HzR-9tfOJQo Cohesion Algorithm
https://www.seevid.ir/fa/w/HzR-9tfOJQo Cohesion Code
https://www.seevid.ir/fa/w/HzR-9tfOJQo Demo 3
https://www.seevid.ir/fa/w/HzR-9tfOJQo Performance Optimization
https://www.seevid.ir/fa/w/HzR-9tfOJQo Demo 4
https://www.seevid.ir/fa/w/HzR-9tfOJQo More Optimizations
https://www.seevid.ir/fa/w/HzR-9tfOJQo Compute Shaders Code
https://www.seevid.ir/fa/w/HzR-9tfOJQo Demo 5
== [ Tags ] ==
#suboptimal #unity #gamedev
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