Bayonetta 3 All Witch trials Pure platinum | Jeanne

Sad Pug
Sad Pug
50.6 هزار بار بازدید - 2 سال پیش - This run opened up some
This run opened up some huge problems with the game. I believe everyone knows that enemies can attack you even if you don't see them. But it seems like if you didn't see them spawning they will not attack you, and if you did see them - they are always a threat. Every angel with trumpet or bow and homunculi with bow are terrible. While in previous games there were a very loud sound cue their attack is coming - there is nothing. You may try it yourself, but turning off every sound except this will not change anything. Add to this that they attack out of vision... I knew some enemies in the game has broken hitboxes that don't match with animation at all, but turned out enemies with actually good and fair hitboxes are much more rare and are exception. Most of the enemies are broken. Even angels and demons, who worked preperly in previous game are broken in Astral chain 2. Ranged enemies, who attack offscreen and has no sound cue = perfect balance (I hope creature who made this to the game is fired already). Bosses with adds like Mictlantecuhtli, Baal etc., and double bosses fights are awful. I started this video with enthusiasm, wanted to do it without cheese and clock tower abuse, but seeing how bad this is I gave up and cheesed some bullshit fights. Hey, but at least I found perfect set-up to be on top of portal to next stage before it even opens. 00:00 - 1-1 01:12 - 1-2 01:52 - 1-3 02:59 - 1-4 03:54 - 1-5 04:52 - 1-6 06:14 - 1-7 07:52 - 1-8 08:49 - 1-9 10:26 - 1-10 11:42 - 2-1 12:36 - 2-2 13:52 - 2-3 14:44 - 2-4 16:03 - 2-5 17:28 - 2-6 19:12 - 2-7 20:22 - 2-8 21:51 - 2-9 23:37 - 2-10 25:00 - 3-1 25:30 - 3-2 27:54 - 3-3 29:00 - 3-4 31:12 - 3-5 32:25 - 3-6 34:19 - 3-7 35:23 - 3-8 36:41 - 3-9 38:21 - 3-10
2 سال پیش در تاریخ 1401/10/29 منتشر شده است.
50,692 بـار بازدید شده
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