[#08] Unity Animation Rigging: Switching weapons using the Multi-Parent Constraint
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This video demonstrates how to
This video demonstrates how to use the Multi-Parent Constraint from the Unity Animation Rigging package by switching the characters weapon. The parent node of the weapon is set dynamically through an animation clip by keyframing the source weights on the constraint. Coroutines are chained together to sequence the holster and equip animations.
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