Godot RTS Devlog : 003 - Project changes & Mech Asset Devlog & Faction System & AI Plans

Nanotech Gamedev
Nanotech Gamedev
1 هزار بار بازدید - 4 ماه پیش - This is a Devlog about
This is a Devlog about the RTS Project I am making in Godot where I am going to talking about what I have been working on a given time basis, if you are making games this type of content provides a useful information basis to your own projects, as you how some developers are making their own games and finding solutions to their own problems.

On this one I report some of the steps in developing the mech unit asset, the new changes implemented for the RTS project, the new gamedata entries and their purpose, how to manage a faction system through the rts world and how it works for different purposes, how I am planning to execute the AI with custom behavior regarding building modular units with different behaviors, how the events module is going to be applied with this idea in order to provide a library of things possible to be executed by objects, regardless if they are a building, unit or another type of object, and how many of these ideas are linked together in a RTS project through godot language, gdscript.
4 ماه پیش در تاریخ 1403/02/12 منتشر شده است.
1,050 بـار بازدید شده
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