Applying Road Material/Texture along Road in 3ds Max
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The Unwrap UVW modifier lets
The Unwrap UVW modifier lets you assign mapping (texture) coordinates to objects and sub-object selections, and to edit those coordinates by hand as well as with a variety of tools. You can also use it to unwrap and edit existing UVW coordinates on an object. You can adjust mapping to fit on Mesh, Patch, Polygon, HSDS, and NURBS models using any combination of manual and several different procedural methods.
Select one or more objects. Modify panel Modifier List Object-Space Modifiers Unwrap UVW
Standard menu: Select one or more objects. Modifiers menu UV Coordinates Unwrap UVW
Enhanced menu: Select one or more objects. Modifiers menu UVs, Maps and Materials Unwrap UVW
You can use Unwrap UVW as a self-contained UVW mapping tool and texture-coordinate editor, or in conjunction with the UVW Map modifier. In the latter case, you usually do so in order to use a mapping method unavailable in Unwrap UVW, such as Shrink Wrap. You can animate UVW coordinates by turning on the Auto Key button and transforming the coordinates at different frames.
In using Unwrap UVW, you usually break up the object's texture coordinates into smaller groups known as clusters. That way you can position the clusters precisely over different areas of the underlying texture map for optimal mapping accuracy. Each of these clusters has an outline called a map seam which appears superimposed over the object in the viewports. This helps you visualize the locations of mapping clusters on the object surface. You can toggle this feature and set the line thickness with the Display settings.
Select one or more objects. Modify panel Modifier List Object-Space Modifiers Unwrap UVW
Standard menu: Select one or more objects. Modifiers menu UV Coordinates Unwrap UVW
Enhanced menu: Select one or more objects. Modifiers menu UVs, Maps and Materials Unwrap UVW
You can use Unwrap UVW as a self-contained UVW mapping tool and texture-coordinate editor, or in conjunction with the UVW Map modifier. In the latter case, you usually do so in order to use a mapping method unavailable in Unwrap UVW, such as Shrink Wrap. You can animate UVW coordinates by turning on the Auto Key button and transforming the coordinates at different frames.
In using Unwrap UVW, you usually break up the object's texture coordinates into smaller groups known as clusters. That way you can position the clusters precisely over different areas of the underlying texture map for optimal mapping accuracy. Each of these clusters has an outline called a map seam which appears superimposed over the object in the viewports. This helps you visualize the locations of mapping clusters on the object surface. You can toggle this feature and set the line thickness with the Display settings.
5 سال پیش
در تاریخ 1398/06/27 منتشر شده
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