Code a 3D Engine in Scratch | Part 3 | Physics, Collisions, and General Improvements

TheGreenFlash
TheGreenFlash
43.4 هزار بار بازدید - 3 سال پیش - Welcome back to another Scratch
Welcome back to another Scratch tutorial! In this video, we'll add physics and collisions to our clone based 3D engine, as well as some general improvements.
If you haven't been following this series, here's the completed code for the first two episodes: https://turbowarp.org/497593298/editor
Find the graphics for this tutorial here: https://scratch.mit.edu/projects/5405...

Episode 1, Engine Basics: How to make a 3D Engine in Scratch 3.0
Episode 2, Up/Down Looking: Code a 3D Engine in Scratch | Part 2 ...&t
Episode 3, Physics and Collisions: Code a 3D Engine in Scratch | Part 3 ...
Episode 4, 3D Sound and Object Physics: Code a 3D Engine in Scratch | Part 4 ...
Episode 4.5, 3D Sound Update: Code a 3D Engine in Scratch | Part 4....
Episode 5, Enemies and Weapons: Code a 3D Engine in Scratch | Part 5 ...
Full Series Playlist: Code a 3D Engine in Scratch 3.0 | Ful...

0:00 Introduction
0:40 Update 1 - Trig Function Optimization
2:11 Update 2 - Hide Base Sprite
3:05 Update 3 - Hide Clones on Edge
3:39 Physics (Code)
5:17 Physics (Visual Explanation)
6:07 Collisions (Visual Explanation)
7:16 Collisions (Code)
9:45 Physics + Collisions
11:40 Thanks for Watching!
3 سال پیش در تاریخ 1400/06/08 منتشر شده است.
43,450 بـار بازدید شده
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