Blender 2.93 | Holdout node | Basics

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Blender 2.93 - Holdout node - Basics
The Holdout shader node is used to create a “hole” in the image with zero alpha transparency, which is useful for compositing

The holdout shader can only create alpha when Properties - Render - Film - Transparent is enabled. If it is disabled, the holdout shader will be black.

Inputs: no  inputs.
Outputs: Standard shader output.

More: https://docs.blender.org/manual/en/2....


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