Creating Compelling Experiences | Amy Jo KIM
61.1 هزار بار بازدید -
13 سال پیش
-
Games are infiltrating every aspect
Games are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game mechanics like points, badges and leaderboards to websites and apps. But that's not what makes games truly compelling. Good games take players on a journey, giving them something to learn, master and share. Gamification 2.0 is about creating game-like digital services that shape real-world behavior and deliver deep value to players, -- using a blend of intrinsic and extrinsic motivations. In this talk, we'll do a teardown of the biggest and most influential social gaming services, and distill those lessons into these Seven Core Concepts for Smart Gamification.
1. Know who's playing -- design for their social style
2. Build Positive Emotions (PERMA) into your core activity loop
3. Build a system that's easy to learn and hard to master
4. Design for Onboarding (Tutorial), Habit-Building (Grind), and Mastery (Elder Game)
For slides visit: http://casualconnect.org/lectures/bus...
1. Know who's playing -- design for their social style
2. Build Positive Emotions (PERMA) into your core activity loop
3. Build a system that's easy to learn and hard to master
4. Design for Onboarding (Tutorial), Habit-Building (Grind), and Mastery (Elder Game)
For slides visit: http://casualconnect.org/lectures/bus...
13 سال پیش
در تاریخ 1390/05/24 منتشر شده
است.
61,131
بـار بازدید شده