Racing Lines - 4 Steps to Master EVERY Touge Corner

That Sim Racing Bloke
That Sim Racing Bloke
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Do you find yourself often being left in your opponents dust on the assetto corsa touge? Or maybe, you always find yourself losing time through corners? If so, it’s rarely about your vehicle. What’s much more likely is that your rivals are better at finding the racing line. Even in professional motorsport, the racing line decides who wins and loses a majority of the time. It’s of paramount importance that anyone wanting to take driving seriously learns how to find and use the racing line for every corner. In this video, I will be teaching you exactly how to do just that. So, make sure you stay tuned, because this is possibly the most important video in my how to touge assetto corsa explained series so far.
I want to start the discussion on how to master the racing line with a reasonably obvious piece of physics: Corner speed is proportional to corner radius. But, what does this mean exactly? Simply put, the more speed you carry through a corner, the larger the radius of the turn must be. Alternatively, the tighter the radius of the corner, the slower you must drive. Simple enough, right?
Driving through a turn using the largest possible radius means following what we call the “geometric line”. This is the line that you would draw with a compass, using up every inch of the road surface, from outside edge to inside edge and back to the outside again, on a constant radius. IF you decrease the radius of a turn by not using all the road, your maximum speed will be significantly reduced. For example, by entering a corner even one foot away from the edge of road, the radius of the turn may be reduced by as much as 1 percent. What’s 1 percent worth? As much as half a second on some touges. What’s half a second worth to you? From this I’m sure you see how critical using every inch of track surface really is.

Although the geometric line is the fastest way to drive through each particular turn, it is not the fastest way of getting through the entire touge. The reason for this has to do with the fact that there is usually something following the turns that is more important: the straightaways. Also, more corners, but we’ll cover that a little later on.
IF you have driven at least one touge or racetrack in your life, im sure you already know that it is far easier to pass a competitor on the straights than it is in the turns. It is far more important to be fast on the straights than the turns. Obviously this doesn’t mean you should crawl around each corner. What is does mean is driving the turns in such a way as to maximise your straightaway speed, and that means altering the line you drive from the geometric line to one that allows for easier acceleration, this is what we call the ideal line. In most cases, that means driving a line with a later turn in, apex and exit.

The faster the corner, the closer to the geometric line you should drive, the slower the corner, the more you need to alter your line with a late apex.
Let me show you why this is the case;
Change of speed. Remember that phrase. The greater the potential for change of speed from corner entry to corner exit, the straighter the line you want your car pointed to allow for acceleration. In other words, the slower the corner, the later the apex you should use. A corner taken in first or second gear is certainly going to allow a greater change of speed than one taken in fourth or fifth gear, so you would use a later apex in the former than you would in the latter.
Based on what you now know about corner radius versus speed, you could also interpret my general rule as: The tighter the radius, the later the apex; the larger the radius, the earlier the apex, or closer to a geometric line.
In simple terms, a slow hairpin will require a later apex than a fast sweeping turn. Once again, the reason has to do with your change of speed. In a hairpin turn you will be accelerating hard out of the corner. Your change of speed will be relatively high.



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