DF Direct Weekly #142: The Last Of Us Online & E3 Dead, Intel Frame-Gen Teased, Forza/GT7 Reaction

Digital Foundry
Digital Foundry
168.7 هزار بار بازدید - 8 ماه پیش - Check out MSI's range of
Check out MSI's range of desktop PCs here: https://msi.gm/MSIGamingPCs

You'd think that the news would be drying up as we approach Christmas, but here we are again with another two hour DF Direct Weekly. John, Rich and Alex mull over the cancellation of The Last Of Us Online, while the team rake the coals of E3's demise. Meanwhile, John discusses the short-lived PC port of Link's Awakening, while Alex unearths what looks very much like Intel's innovative approach to frame generation. We've got good news about improvements to the Xbox Series version of Teardown, while the team discuss the reaction to the epic Gran Turismo 7 vs Forza Motorsport head-to-head.

Find DF Direct Weekly as a podcast on your favourite podcast streaming service.

Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx

Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe

Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net

0:00:00 Introduction
0:01:36 News 01: The Last of Us Online cancelled
0:21:32 News 02: E3 officially dead
0:36:19 News 03: Link’s Awakening ported to PC, killed by Nintendo
0:43:33 News 04: Intel working on frame extrapolation
0:50:25 News 05: Teardown improved on consoles
0:54:07 DF Content Discussion: Forza Motorsport vs. Gran Turismo 7
1:24:27 Supporter Q1: Are there any older games with certain advanced effects that surpass modern games?
1:29:29 Supporter Q2: Should bad performance be a consideration when reviewing games?
1:35:52 Supporter Q3: Does running an RTX 4090 at PCIe Gen 4 x8 or x16 make a difference?
1:39:01 Supporter Q4: Why can’t Windows handhelds run SteamOS?
1:41:25 Supporter Q5: AMD has released the source code for FSR 3. Will this make console implementations of FSR 3 more common?
1:47:39 Supporter Q6: Should “Unobtanium” style extreme settings options be standard across all PC games?
1:52:06 Supporter Q7: Why do console games often use a mix of temporal reconstruction and bilinear scaling to reach a 4K output?
1:55:25 Supporter Q8: What gaming-related gift would you like to get for Christmas if money was no object?
8 ماه پیش در تاریخ 1402/09/27 منتشر شده است.
168,750 بـار بازدید شده
... بیشتر