Unreal Pedestrian System - part 1
38.6 هزار بار بازدید -
4 سال پیش
-
Project Files :
Project Files : Patreon: 39393074
This is the part 1 of the mini series I am doing on a pedestrian system in unreal engine. Here, I am going to focus on a way to define the paths that pedestrians can take. For example, if we take a city, there are streets, zebra crossings and sidewalks. Even though the whole area is navigable, in a normal situation, pedestrians should only take the sidewalks and cross streets on zebra crossings. That's what I am going to walk on this episode. After that, I am going to address topics such as how to spawn pedestrians only around players visible area, how to pool characters..etc.
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#CodeLikeMe #unrealengine #ue4 #indiegamedev
This is the part 1 of the mini series I am doing on a pedestrian system in unreal engine. Here, I am going to focus on a way to define the paths that pedestrians can take. For example, if we take a city, there are streets, zebra crossings and sidewalks. Even though the whole area is navigable, in a normal situation, pedestrians should only take the sidewalks and cross streets on zebra crossings. That's what I am going to walk on this episode. After that, I am going to address topics such as how to spawn pedestrians only around players visible area, how to pool characters..etc.
Like my facebook page for more content : Facebook: gamedevelopersclub
Follow me on twitter : Twitter: CodeLikeMe2
Follow me on reddit : Reddit: codelikeme
#CodeLikeMe #unrealengine #ue4 #indiegamedev
4 سال پیش
در تاریخ 1399/04/27 منتشر شده
است.
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