Teenage Mutant Ninja Turtles Tournament Fighters (SNES) Playthrough
51.3 هزار بار بازدید -
2 سال پیش
-
A playthrough of Konami's 1993
A playthrough of Konami's 1993 license-based versus fighter for the Super Nintendo, Teenage Mutant Ninja Turtles Tournament Fighters.
This video shows two separate runs through the game, both played on the highest difficulty setting in order to show the best endings:
Leonardo, Story mode 2:57
Aska, Tournament mode 27:32
At 58:14 I let the attract mode play on loop to show all of the character profiles.
Releasing shortly after its Genesis cousin (Teenage Mutant Ninja Turtles Tourname... ), the SNES's version of Tournament Fighters was the second game in Konami's trio of fighting games starring the half-shell heroes. Though they're both Street Fighter II-style fighting games that were developed concurrently at the same company, the experiences that the games offered couldn't have been more different. The SNES version had more effort, skill, and resources poured into its production, and it really shows.
The 2P versus game aside, there are two main game modes: the story mode follows the turtles as they explore New York searching for April and Splinter, while the tournament mode is set up like a game show in which characters can win big money and big prizes.
The roster features twelve characters, ten of whom are playable without a code: you get the four turtles, Shredder, Aska, Wingnut, Chrome Dome, Armaggon, and War. Karai and Rat King serve as the bosses. The characters, including the turtles, play quite differently from one another. Whether you like grapple-happy wrestlers, fireball spammers, or long-range aerial attackers, the variety caters to a wide range of play styles. Even better is that the characters don't feel like mere clones of Street Fighter II's character archetypes.
I do wish that they'd included Bebop and Rocksteady as more than background decoration, though!
Everyone has a good assortment of special and ultimate moves, but the ebb and flow of play is a lot more nuanced than the NES (Teenage Mutant Ninja Turtles Tourname... ) and Genesis versions of Tournament Fighters. The combo system is better developed, the inclusion of weapons allows for better balancing between characters in terms of range and power, and the game's overall emphasis on speed makes for some pretty dynamic and exciting match-ups. The gameplay isn't quite as tight and as polished as Street Fighter II Turbo's, but it's excellent nonetheless.
The art is top-notch for a SNES game, rivalling even arcade fighters of its time. The characters and backdrops really pop thanks to the phenomenal use of color and the careful attention to small details, and the animations flow well and give attacks a solid sense of impact. The music is equally well done - the soundtrack isn't as memorable as what you'll hear in Turtles in Time (Teenage Mutant Ninja Turtles IV: Turt... ), but it's just as well written and the sound quality is outstanding.
The SNES version is widely regarded as the best of the Tournament Fighters games, and as one of the best fighting games on the SNES, it deserves that distinction. I'm glad that all three will finally be available again once the Cowabunga Collection drops, but I have no doubt that this will be the center of focus for fighting game fans.
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
This video shows two separate runs through the game, both played on the highest difficulty setting in order to show the best endings:
Leonardo, Story mode 2:57
Aska, Tournament mode 27:32
At 58:14 I let the attract mode play on loop to show all of the character profiles.
Releasing shortly after its Genesis cousin (Teenage Mutant Ninja Turtles Tourname... ), the SNES's version of Tournament Fighters was the second game in Konami's trio of fighting games starring the half-shell heroes. Though they're both Street Fighter II-style fighting games that were developed concurrently at the same company, the experiences that the games offered couldn't have been more different. The SNES version had more effort, skill, and resources poured into its production, and it really shows.
The 2P versus game aside, there are two main game modes: the story mode follows the turtles as they explore New York searching for April and Splinter, while the tournament mode is set up like a game show in which characters can win big money and big prizes.
The roster features twelve characters, ten of whom are playable without a code: you get the four turtles, Shredder, Aska, Wingnut, Chrome Dome, Armaggon, and War. Karai and Rat King serve as the bosses. The characters, including the turtles, play quite differently from one another. Whether you like grapple-happy wrestlers, fireball spammers, or long-range aerial attackers, the variety caters to a wide range of play styles. Even better is that the characters don't feel like mere clones of Street Fighter II's character archetypes.
I do wish that they'd included Bebop and Rocksteady as more than background decoration, though!
Everyone has a good assortment of special and ultimate moves, but the ebb and flow of play is a lot more nuanced than the NES (Teenage Mutant Ninja Turtles Tourname... ) and Genesis versions of Tournament Fighters. The combo system is better developed, the inclusion of weapons allows for better balancing between characters in terms of range and power, and the game's overall emphasis on speed makes for some pretty dynamic and exciting match-ups. The gameplay isn't quite as tight and as polished as Street Fighter II Turbo's, but it's excellent nonetheless.
The art is top-notch for a SNES game, rivalling even arcade fighters of its time. The characters and backdrops really pop thanks to the phenomenal use of color and the careful attention to small details, and the animations flow well and give attacks a solid sense of impact. The music is equally well done - the soundtrack isn't as memorable as what you'll hear in Turtles in Time (Teenage Mutant Ninja Turtles IV: Turt... ), but it's just as well written and the sound quality is outstanding.
The SNES version is widely regarded as the best of the Tournament Fighters games, and as one of the best fighting games on the SNES, it deserves that distinction. I'm glad that all three will finally be available again once the Cowabunga Collection drops, but I have no doubt that this will be the center of focus for fighting game fans.
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
2 سال پیش
در تاریخ 1401/01/17 منتشر شده
است.
51,345
بـار بازدید شده