[TAS] 4 Players Bomberman / Dynablaster / Atomic Punk Arcade in 12:22
6.2 هزار بار بازدید -
2 سال پیش
-
Tool-Assisted Speedrun (TAS) of Bomberman
Tool-Assisted Speedrun (TAS) of Bomberman / Dynablaster / Atomic Punk Arcade 4 players in 12:22
Time starts upon gaining control of Bomberman in the round 1-1 at 0:31
Time ends when you lose control of Bomberman after killing the last boss at 13:21
Minus the round 5-6 bug demo from 10:15 to 10:43 (28 seconds)
Total: 12:50 - 0:28 = 12:22
Notes:
-Power-ups do not carry over between stages
-Bombs explode 150 frames (2.5 seconds) after being dropped.
-Bomb explosion lasts 28 frames. A wall takes 42 frames to disappear.
-As soon as a bomb explodes, on the first frame of the explosion animation, you can drop a new bomb.
-If you drop a bomb on an explosion, the bomb will explode instantly.
-If you are invincible, you can chain exploding bombs. So you can make a path of explosive bombs as long as you are invincible
-But you can't walk through walls this way because the wall doesn't disappear as long as there is an explosion nearby (42 frames). If a bomb explodes near a wall that is in its vanishing animation, it will restart the vanishing wall animation at the first frame. So if you stay near a wall and constantly detonate bombs, the wall will never disappear.
-When a round starts, you have 300 frames of invincibility. You can use this time to take out as many walls and enemies as possible by chaining exploding bombs.
-The invincibility power up last 500 frames.
-On the boss round 5-6 (and 6-6) it is possible to make an enemy come out of the screen.
-I demonstrate it at 10:17 (and you can see that the last boss can do it too (12:37))
-Bosses need at least 4 consecutive tiles in one direction to move back and forth between 2 bombs (or a bomb and a wall) (10:04)
-If not, the boss may take an illegal direction and go through a wall.
-If the boss goes through a wall and respawns somewhere else, he is no longer on the same playing field as the players. There is no longer a collision between the boss and the players and the players bombs.
-In this case you cannot complete the boss and you will have to wait for the timer to reach 0. Except for boss 6-6 because after a while the boss will warp somewhere in the playing field.
-Now that I've seen the finished video, I think I could do some of the early levels faster, now that I have more experience with the game.
-I'm sure the Boss levels could be done faster by learning and exploiting their patterns.
What is a TAS? prog61
For a good introduction to TASing: How to create the perfect speedrun - ...
For more information visit https://tasvideos.org.
0:00 Title screen and intro
0:28 1-1
0:43 1-2
1:02 1-3
1:20 1-4
1:41 1-5
2:01 1-6
2:28 2-1
2:51 2-2
3:06 2-3
3:24 2-4
3:41 2-5
4:03 2-6
4:36 3-1
4:52 3-2
5:08 3-3
5:23 3-4
5:38 3-5
5:50 3-6
6:10 4-1
6:29 4-2
6:45 4-3
7:04 4-4
7:23 4-5
7:38 4-6
8:07 5-1
8:23 5-2
8:40 5-3
8:56 5-4
9:14 5-5
9:31 5-6
10:17 5-6 Bug demonstration
10:45 6-1
11:02 6-2
11:19 6-3
11:31 6-4
11:51 6-5
12:07 6-6
13:24 End
#Bomberman #Dynablaster #AtomicPunk #HudsonSoft #Irem
#Arcade #ArcadeGame #CoinOp #Mame #Gaming #RetroGaming #TAS #ArcadeTAS #ToolAssisted #ToolAssistedSpeedrun
Time starts upon gaining control of Bomberman in the round 1-1 at 0:31
Time ends when you lose control of Bomberman after killing the last boss at 13:21
Minus the round 5-6 bug demo from 10:15 to 10:43 (28 seconds)
Total: 12:50 - 0:28 = 12:22
Notes:
-Power-ups do not carry over between stages
-Bombs explode 150 frames (2.5 seconds) after being dropped.
-Bomb explosion lasts 28 frames. A wall takes 42 frames to disappear.
-As soon as a bomb explodes, on the first frame of the explosion animation, you can drop a new bomb.
-If you drop a bomb on an explosion, the bomb will explode instantly.
-If you are invincible, you can chain exploding bombs. So you can make a path of explosive bombs as long as you are invincible
-But you can't walk through walls this way because the wall doesn't disappear as long as there is an explosion nearby (42 frames). If a bomb explodes near a wall that is in its vanishing animation, it will restart the vanishing wall animation at the first frame. So if you stay near a wall and constantly detonate bombs, the wall will never disappear.
-When a round starts, you have 300 frames of invincibility. You can use this time to take out as many walls and enemies as possible by chaining exploding bombs.
-The invincibility power up last 500 frames.
-On the boss round 5-6 (and 6-6) it is possible to make an enemy come out of the screen.
-I demonstrate it at 10:17 (and you can see that the last boss can do it too (12:37))
-Bosses need at least 4 consecutive tiles in one direction to move back and forth between 2 bombs (or a bomb and a wall) (10:04)
-If not, the boss may take an illegal direction and go through a wall.
-If the boss goes through a wall and respawns somewhere else, he is no longer on the same playing field as the players. There is no longer a collision between the boss and the players and the players bombs.
-In this case you cannot complete the boss and you will have to wait for the timer to reach 0. Except for boss 6-6 because after a while the boss will warp somewhere in the playing field.
-Now that I've seen the finished video, I think I could do some of the early levels faster, now that I have more experience with the game.
-I'm sure the Boss levels could be done faster by learning and exploiting their patterns.
What is a TAS? prog61
For a good introduction to TASing: How to create the perfect speedrun - ...
For more information visit https://tasvideos.org.
0:00 Title screen and intro
0:28 1-1
0:43 1-2
1:02 1-3
1:20 1-4
1:41 1-5
2:01 1-6
2:28 2-1
2:51 2-2
3:06 2-3
3:24 2-4
3:41 2-5
4:03 2-6
4:36 3-1
4:52 3-2
5:08 3-3
5:23 3-4
5:38 3-5
5:50 3-6
6:10 4-1
6:29 4-2
6:45 4-3
7:04 4-4
7:23 4-5
7:38 4-6
8:07 5-1
8:23 5-2
8:40 5-3
8:56 5-4
9:14 5-5
9:31 5-6
10:17 5-6 Bug demonstration
10:45 6-1
11:02 6-2
11:19 6-3
11:31 6-4
11:51 6-5
12:07 6-6
13:24 End
#Bomberman #Dynablaster #AtomicPunk #HudsonSoft #Irem
#Arcade #ArcadeGame #CoinOp #Mame #Gaming #RetroGaming #TAS #ArcadeTAS #ToolAssisted #ToolAssistedSpeedrun
2 سال پیش
در تاریخ 1401/11/20 منتشر شده
است.
6,292
بـار بازدید شده