Tom and Jerry Chase CN - Performer Jerry first time use gameplay
6.5 هزار بار بازدید -
8 ماه پیش
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Active - Dreamy Dance- Lv.
Active - Dreamy Dance
- Lv. 1: Performer Jerry showcases his dance performance, gaining Control Immunity throughout the performance. Friendly units within range are Inspired, increasing their Pushing Speed. Enemies that are Awestruck will have their locations exposed (removing partial Invisibility effects on the Cat) while also reducing their Attack Rate. After performing for a certain duration, he delivers an even more spectacular dance, enhancing all effects of the regular dance.
- Lv. 2: He persists with the performance even if his HP reaches zero, completing the dance before entering Weakened.
- Lv. 3: Cooldown time reduces.
Weapon - Lemon Whirlwind
- Lv. 1: Performer Jerry showcases an extravagant performance with lemons, causing enemies within range to perceive a "Sour" sensation due to their imagination, reducing their Movement and Interaction Speed. This effect can stack up to 5 layers. When reaching the maximum number of layers, enemies will become immobilized due to the unbearable sourness. Performer Jerry can perform additional actions by clicking the skill button, accumulating up to 5 extra performances. After performing 5 extra times, he transforms into a Lemon Whirlwind, able to move and apply 3 layers of "Sour" state to enemy units upon contact. (Succeeding or failing from the additional performances only affects the presentation and serves as entertainment for Performer Jerry, which does not impact the skill's effects.)
- Lv. 2: Cooldown time reduces.
Lv. 3: Gains HP Recovery during performance.
- Lv. 1: Performer Jerry has an unwavering passion for the performing arts. Even when knocked down, he is inspired to continue performing and can still take actions for a period of time before entering Weakened.
- Lv. 2: He is always prepared to perform. After being tied to a Rocket, he can use an additional struggle button to climb down from the Rocket and leave a Lemon Decoy on it. During this time, Performer Jerry can move within a certain range on the Rocket's platform, and other mice can rescue him at both the Performer Jerry's location and at the Lemon Decoy's location.
- Lv. 3: Performer Jerry is not ready to leave the stage easily. The time he is tied to the Rocket will not be less than 15 seconds. Additionally, after being dispatched, he triggers a Comeback effect, continuing to perform as an outsider. He cannot inflict skill effects or control effects on enemies. He gains a higher amount of HP, which slowly drains over time. When his HP is depleted, he truly will be eliminated from the game. During the Comeback period, he can endlessly throw Lemons to disrupt the enemies, causing minimal damage and a slight slowing effect.
- Lv. 1: Performer Jerry showcases his dance performance, gaining Control Immunity throughout the performance. Friendly units within range are Inspired, increasing their Pushing Speed. Enemies that are Awestruck will have their locations exposed (removing partial Invisibility effects on the Cat) while also reducing their Attack Rate. After performing for a certain duration, he delivers an even more spectacular dance, enhancing all effects of the regular dance.
- Lv. 2: He persists with the performance even if his HP reaches zero, completing the dance before entering Weakened.
- Lv. 3: Cooldown time reduces.
Weapon - Lemon Whirlwind
- Lv. 1: Performer Jerry showcases an extravagant performance with lemons, causing enemies within range to perceive a "Sour" sensation due to their imagination, reducing their Movement and Interaction Speed. This effect can stack up to 5 layers. When reaching the maximum number of layers, enemies will become immobilized due to the unbearable sourness. Performer Jerry can perform additional actions by clicking the skill button, accumulating up to 5 extra performances. After performing 5 extra times, he transforms into a Lemon Whirlwind, able to move and apply 3 layers of "Sour" state to enemy units upon contact. (Succeeding or failing from the additional performances only affects the presentation and serves as entertainment for Performer Jerry, which does not impact the skill's effects.)
- Lv. 2: Cooldown time reduces.
Lv. 3: Gains HP Recovery during performance.
- Lv. 1: Performer Jerry has an unwavering passion for the performing arts. Even when knocked down, he is inspired to continue performing and can still take actions for a period of time before entering Weakened.
- Lv. 2: He is always prepared to perform. After being tied to a Rocket, he can use an additional struggle button to climb down from the Rocket and leave a Lemon Decoy on it. During this time, Performer Jerry can move within a certain range on the Rocket's platform, and other mice can rescue him at both the Performer Jerry's location and at the Lemon Decoy's location.
- Lv. 3: Performer Jerry is not ready to leave the stage easily. The time he is tied to the Rocket will not be less than 15 seconds. Additionally, after being dispatched, he triggers a Comeback effect, continuing to perform as an outsider. He cannot inflict skill effects or control effects on enemies. He gains a higher amount of HP, which slowly drains over time. When his HP is depleted, he truly will be eliminated from the game. During the Comeback period, he can endlessly throw Lemons to disrupt the enemies, causing minimal damage and a slight slowing effect.
8 ماه پیش
در تاریخ 1402/11/05 منتشر شده
است.
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