Selection Outlines Without Post-Process Material - [UE4 Tutorial]

UnrealCG
UnrealCG
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Selection outlines without post-process material. This was done using the standard material so that we can easily change the color and thickness of out outline.We can also have different colors for different outlines.This method is also called the inverse shell method.This is a cool technique to use if you want to have selection outline for static meshes.We will also be using some blueprint tricks to spawn the outlines.

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