have i gone too far?
400.6 هزار بار بازدید -
2 سال پیش
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Twitter: Stryxo - FOLLOW ME ON TWITTER IMMEDIATELY
Finally got this video out, was really difficult to word correctly just how much this game fulfilled that part of my childhood that would sit and watch these like, blender tower animations where balls would be shot at towers made of wood planks rendered in blender. Genuinely some of the most fun I've had playing video games this year.
Twitch: stryxo - I GO LIVE EVERY SUNDAY AT 6PM CST BE THERE OR BE SQUARE
Discord: discord - JOIN MY DISCORD OR MISS OUT
#stryxo #teardown
Video game physics are kind of, magical. Ever since I started playing games something that always managed to hold my interest for much too long was messing around with small physics objects placed in the world. You look at Halo and you think of the grav lifts, all the stupid stuff you could do with the fusion coils, that one dumpster in halo 3 that could just let you fly for some reason. I showed portal already but I will still boot up the game sometimes just to fall forever. Garry’s mod kinda just feels like cheating to throw in here, but you get the point i’m trying to make. Physics have always been fun to stretch to it’s limits, ever since they were introduced into video games.
i’m sure everyone has their own stories about a physics object in a game, in fact, tweet your story to me, follow me on twitter and tell me all about how the physics interactions are like 40% of the reason you still still play skyrim.
and that the physics interactions are like 40% of the reason people still play skyrim on the regular if we’re being honest.
A certain type of physics in games has always managed to enthrall me like no other, and that’s DESTRUCTION PHYSICS. Whenever I’d see a game with destruction physics I would go out of my way to push my old AWFUL laptop to play it to the best of it’s ability. My poor laptop being forced to run Just Cause 2 at 25 fps brought me some of the most fun I’ve had playing video games.
This love for destruction physics then led me to battlefield 3, also on my AWFUL laptop at the time. The difference here is that the game became a slideshow whenever I destroyed any of the buildings, and while many people would say this would just make the game unplayable, my cope is that it made me really sit back and appreciate every single frame of destruction. I still live for destructible environments though, it’s like 70% of the reason I even considered playing battlefield 4.
There’s a lot of fun to be had in destroying things, and I think Teardown understands that like no other game i’ve played. I knew I was in for something really special when the first 10 minutes of my time were spent throwing boxes around in the hub world. Teardown manages to take pretty much everything I loved about screwing around with physics in a game and create an entire game based around all of the best bits. Pretty much every single thing you look at in the game is entirely destroyable down to it’s foundation, and sometimes even past that. You’re given the tools to just completely decimate pretty much everything you come across in whatever fashion YOU choose to partake in. The near complete freedom you’re given throughout the game to complete every mission is it’s strongest quality because it allows you to create your own action scenes through insane destruction of the map and weird stacks of planks.
Teardown’s missions throughout it’s campaign consist of a puzzle game where essentially all of your pieces are separated by beautiful pieces of glass. You have sixty seconds to finish your puzzle, you can either leave these pieces of glass intact, gingerly placing the puzzle pieces together, but we all know that smashing that stuff together is a lot more fun. As a puzzle game based around heisting objects, being able to form the environment as you work out what’s best for your own route to steal everything in 60 seconds sets up a lot of extremely engaging moments where you just kinda case the map and try to figure out exactly how you’d go about getting everything.
For the type of game that it is Teardown easily could’ve taken a cop out and made every mission like the first you’d encounter in the game, where you just need to destroy a house enough for the game to call it a day, don’t get this confused I’d still play this game for hundreds of hours even if that’s all it was. But teardown has quite a few missions where it presents you with some very unique restrictions that force you to take what you know about the mechanics you’ve played with so far and use them to solve a new problem.
Finally got this video out, was really difficult to word correctly just how much this game fulfilled that part of my childhood that would sit and watch these like, blender tower animations where balls would be shot at towers made of wood planks rendered in blender. Genuinely some of the most fun I've had playing video games this year.
Twitch: stryxo - I GO LIVE EVERY SUNDAY AT 6PM CST BE THERE OR BE SQUARE
Discord: discord - JOIN MY DISCORD OR MISS OUT
#stryxo #teardown
Video game physics are kind of, magical. Ever since I started playing games something that always managed to hold my interest for much too long was messing around with small physics objects placed in the world. You look at Halo and you think of the grav lifts, all the stupid stuff you could do with the fusion coils, that one dumpster in halo 3 that could just let you fly for some reason. I showed portal already but I will still boot up the game sometimes just to fall forever. Garry’s mod kinda just feels like cheating to throw in here, but you get the point i’m trying to make. Physics have always been fun to stretch to it’s limits, ever since they were introduced into video games.
i’m sure everyone has their own stories about a physics object in a game, in fact, tweet your story to me, follow me on twitter and tell me all about how the physics interactions are like 40% of the reason you still still play skyrim.
and that the physics interactions are like 40% of the reason people still play skyrim on the regular if we’re being honest.
A certain type of physics in games has always managed to enthrall me like no other, and that’s DESTRUCTION PHYSICS. Whenever I’d see a game with destruction physics I would go out of my way to push my old AWFUL laptop to play it to the best of it’s ability. My poor laptop being forced to run Just Cause 2 at 25 fps brought me some of the most fun I’ve had playing video games.
This love for destruction physics then led me to battlefield 3, also on my AWFUL laptop at the time. The difference here is that the game became a slideshow whenever I destroyed any of the buildings, and while many people would say this would just make the game unplayable, my cope is that it made me really sit back and appreciate every single frame of destruction. I still live for destructible environments though, it’s like 70% of the reason I even considered playing battlefield 4.
There’s a lot of fun to be had in destroying things, and I think Teardown understands that like no other game i’ve played. I knew I was in for something really special when the first 10 minutes of my time were spent throwing boxes around in the hub world. Teardown manages to take pretty much everything I loved about screwing around with physics in a game and create an entire game based around all of the best bits. Pretty much every single thing you look at in the game is entirely destroyable down to it’s foundation, and sometimes even past that. You’re given the tools to just completely decimate pretty much everything you come across in whatever fashion YOU choose to partake in. The near complete freedom you’re given throughout the game to complete every mission is it’s strongest quality because it allows you to create your own action scenes through insane destruction of the map and weird stacks of planks.
Teardown’s missions throughout it’s campaign consist of a puzzle game where essentially all of your pieces are separated by beautiful pieces of glass. You have sixty seconds to finish your puzzle, you can either leave these pieces of glass intact, gingerly placing the puzzle pieces together, but we all know that smashing that stuff together is a lot more fun. As a puzzle game based around heisting objects, being able to form the environment as you work out what’s best for your own route to steal everything in 60 seconds sets up a lot of extremely engaging moments where you just kinda case the map and try to figure out exactly how you’d go about getting everything.
For the type of game that it is Teardown easily could’ve taken a cop out and made every mission like the first you’d encounter in the game, where you just need to destroy a house enough for the game to call it a day, don’t get this confused I’d still play this game for hundreds of hours even if that’s all it was. But teardown has quite a few missions where it presents you with some very unique restrictions that force you to take what you know about the mechanics you’ve played with so far and use them to solve a new problem.
2 سال پیش
در تاریخ 1401/07/03 منتشر شده
است.
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