Why Were Doctor Octopus's Arms So Realistic?

CGY
CGY
411.8 هزار بار بازدید - 7 ماه پیش - Go to https://ground.news/cgy to stay
Go to https://ground.news/cgy to stay fully informed. Subscribe through my link to get 30% Off unlimited access this month only. Learn VFX For FREE Here: https://rb.gy/hp9e08 Join Our Discord Here: https://discord.gg/hc62YMzWgy Support the Channel On Patreon: https://www.patreon.com/CGY200 —-------------------------------------------------------------------------------------------------------------------- The visual effects (VFX) of Doctor Octopus in the 2004 film: Spiderman 2 struck an impeccable harmony between CGI and practical effects. This was achieved by animating his lethal tentacles with actual practical puppets, which were then seamlessly augmented with CGI overlays. This fusion resulted in a consistent visual quality and comic book effects that have seldom been matched by other superhero movies. The film’s director, Sam Raimi, aimed to break the mold with Doc Ock, steering clear of the clichéd ‘villain of the week’ trope. Instead, he envisioned the character as a vehicle for conveying a story that is both timeless and universal. In this video, we’ll explore the reasons behind the practical realization of the tentacles, how it was pivotal to the storytelling of Spider-Man 2, and ponder why, despite nearly two decades of VFX advancements since Doc Ock’s return in ‘No Way Home’, his tentacles appear surprisingly similar, or perhaps even less impressive. —-------------------------------------------------------------------------------------------------------------------- TIMESTAMPS: https://www.seevid.ir/fa/w/BGXYR_DNamY - Intro https://www.seevid.ir/fa/w/BGXYR_DNamY - The Idea Behind Them https://www.seevid.ir/fa/w/BGXYR_DNamY - Personified Arms https://www.seevid.ir/fa/w/BGXYR_DNamY - How Practical Effects Can Create Character https://www.seevid.ir/fa/w/BGXYR_DNamY - The Struggles of Practical Effects https://www.seevid.ir/fa/w/BGXYR_DNamY - Film-making Freedom https://www.seevid.ir/fa/w/BGXYR_DNamY - There's Still Alot More CGI Than You Think https://www.seevid.ir/fa/w/BGXYR_DNamY - Ground News https://www.seevid.ir/fa/w/BGXYR_DNamY - Why Did This CGI Look So Good? https://www.seevid.ir/fa/w/BGXYR_DNamY - The Power Of Reference https://www.seevid.ir/fa/w/BGXYR_DNamY - The Genius Way This Film is Constructed https://www.seevid.ir/fa/w/BGXYR_DNamY - You Still Need CGI https://www.seevid.ir/fa/w/BGXYR_DNamY - Spiderman 2 Perfect Use Of VFX https://www.seevid.ir/fa/w/BGXYR_DNamY - Why Other Films Can't Live Up To Spiderman 2 https://www.seevid.ir/fa/w/BGXYR_DNamY - How Good Direction Made Alot of this Work https://www.seevid.ir/fa/w/BGXYR_DNamY - Otto the "Problem" https://www.seevid.ir/fa/w/BGXYR_DNamY - Concluding Spiderman 2's VFX https://www.seevid.ir/fa/w/BGXYR_DNamY - No Way Home https://www.seevid.ir/fa/w/BGXYR_DNamY - Outro —-------------------------------------------------------------------------------------------------------------------- Follow me on any of these for more VFX Videos :) Instagram: https://www.instagram.com/cg_why/ Tiktok: https://www.tiktok.com/@cg_why Facebook: https://www.facebook.com/people/CGY/100085230592716/ Twitter: https://twitter.com/cgy_yt —-------------------------------------------------------------------------------------------------------------------- More VFX analysis here!:    • VFX Breakdowns And Analysis   —-------------------------------------------------------------------------------------------------------------------- SOURCES: https://www.awn.com/vfxworld/spider-man-2-conversation-visual-effects-guru-john-dykstra https://www.postmagazine.com/Publications/Post-Magazine/2004/July-1-2004/VISUAL-EFFECTS-SONY-PICTURES-IMAGEWORKS-TAKES-SP.aspx https://www.cgw.com/Publications/CGW/2004/Volume-27-Issue-7-July-2004-/Another-Big-Leap.aspx https://www.studiodaily.com/2004/08/how-doc-ock-got-ready-for-his-close-ups-in-spider-man-ii/ https://www.latimes.com/archives/la-xpm-2004-jul-25-ca-ock18-story.html https://www.seevid.ir/fa/w/kDY0WKvFwQ8 https://www.seevid.ir/fa/w/_phh4iajQDE https://www.seevid.ir/fa/w/4OQRqANdrck https://www.seevid.ir/fa/w/FC-uwZQ0xHU https://www.seevid.ir/fa/w/4OQRqANdrck https://www.cinefilos.it/rubriche/sci-fi/spiderman-2-2568 https://www.uruloki.org/felipeblog/cine-de-comics/el-retorno-del-hombre-araa-spiderman-2 http://www.fanzinedigital.com/cine/580_2-El_regreso_del_Hombre_Arana.html https://zauberklang.ch/BodiesFlueckiger.pdf https://sony.fandom.com/wiki/Spider-Man_(2002_film) https://www.comicscontinuum.com/stories/0307/20/spideyindex.htm https://www.washingtontimes.com/news/2004/jun/29/20040629-092637-5121r/ https://www.ctinsider.com/entertainment/article/EFFECTS-WIZARD-HAS-EYE-ON-OSCAR-2695779.php https://theworldofjot29.blogspot.com/2021/03/ovp-visual-effects-2004.html https://knworkshed.wordpress.com/2018/09/01/spider-man-2-blu-ray-1/ https://www.imdb.com/title/tt1439217/ https://www.seevid.ir/fa/w/aqSYUu2uWJQ https://80.lv/articles/spider-man-no-way-home-vfx-explained/ https://beforesandafters.com/2022/02/07/inside-the-vfx-of-the-freeway-battle-in-no-way-home/ https://www.digitaltrends.com/movies/spider-man-no-way-home-visual-effects-interview-vfx-digital-domain/ https://variety.com/2022/artisans/awards/spider-man-no-way-home-bridge-fight-doc-ock-1235146485/ —-------------------------------------------------------------------------------------------------------------------- #spiderman #doctoroctopus #mcu #vfx #filmmaking
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