Tactics Ogre Reborn: Spell Types and Their Roles, in General
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There's a lot of spell
There's a lot of spell types out there, and it's good to know what role they all can play. Many will get stuck on summons as soon as they show up, and could be missing out on the flexibility of the other categories.
While you'd ideally always have one isolated target to take advantage of DPS options, being able to burn teams through their items, snipe distant targets, or just cause disruptions can be worth more depending on the team and situation.
Also, I should have gone into more depth with Ninja summons. Main difference there is that they are all about the stats, and can't really benefit from weapon skill bonus. This makes them very strong at the start, where their basic attack bonus is impressive for chapter 2, but tends to become more and more of a niche slot filler to take advantage of a Fear/Crit scenario as time goes on....until they become great again with their Tier 2 variant on Ogre Bladed Terror Ninjas. They're strange, but the quirks are fun.
Since they never added High Alch to Tactics Ogre yet, it's worth a try:
Patreon: coffeepotato
Current folks keeping the lights mostly on over here (currently running in the hamster wheel has gone down to only two hours a day!):
justsomejojo
jon s
Brainwright
Jared
Liza Wong
HerSleepyWarrick
Mr.Aufziehvogel
Dagar
SomeBiscuitName
Ennokos
While you'd ideally always have one isolated target to take advantage of DPS options, being able to burn teams through their items, snipe distant targets, or just cause disruptions can be worth more depending on the team and situation.
Also, I should have gone into more depth with Ninja summons. Main difference there is that they are all about the stats, and can't really benefit from weapon skill bonus. This makes them very strong at the start, where their basic attack bonus is impressive for chapter 2, but tends to become more and more of a niche slot filler to take advantage of a Fear/Crit scenario as time goes on....until they become great again with their Tier 2 variant on Ogre Bladed Terror Ninjas. They're strange, but the quirks are fun.
Since they never added High Alch to Tactics Ogre yet, it's worth a try:
Patreon: coffeepotato
Current folks keeping the lights mostly on over here (currently running in the hamster wheel has gone down to only two hours a day!):
justsomejojo
jon s
Brainwright
Jared
Liza Wong
HerSleepyWarrick
Mr.Aufziehvogel
Dagar
SomeBiscuitName
Ennokos
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