Karnage Chronicles - VR Gameplay HTC Vive

MasterGamingVR
MasterGamingVR
983 بار بازدید - 7 سال پیش - Karnage Chronicles aims to follow
Karnage Chronicles aims to follow in the footsteps of the very well received Vanishing Realms. While I am a huge fan of Vanishing Realms. I found Karnage Chronicles to just be so-so...

The problem lies in the combat. Vanishing Realms combat was challenging. Enemy AI had some tricks (animations) that they would use (randomly select) that could get around your guard. This made sword and board combat both challenging and interesting. In an Action RPG, combat is pretty much everything! If you mess up combat you're toast.

For trash mobs, the seemingly most effective strat was to waggle at them as waggly as I could. I didn't feel as though I could effectively parry enemies attacks, though that could just be lack of practice. Even if it is lack of practice I would argue that as a poor design decision that combat is not quick to pick up and understand. There's a fine line between deep, difficult to master combat and a frustrating lump of waggle-fest.

Boss combat on the other hand was frustrating in a good way! It was challenging and gave a feeling of accomplishment once I finally downed the boss. If that feeling translated over to the trash mobs better, I think I'd have a very different review.

Locomotion. Everyone loves locomotion.
Karnage Chronicles does a poor job of letting you know there are two forms of locomotion. Both teleport and a unique trackpad locomotion that I'm not a fan of.

Teleport works as you'd expect. I liked the silhouette that was placed at the destination. It makes it easier to judge where to place yourself for interacting with the world.

The trackpad locomotion was not Onward style. It was oriented based off the HMD position though you could still strafe with the trackpad as long as your gaze was fixed.

The biggest issues were that to activate the trackpad you had to hold down the grips on the same controller. This tightens up your hand and you lose some finesse/precision in your trackpad movements. The trackpad being extremely sensitive and jerky didn't help matters.

The other major issue is that swapping weapons is bound to the same trackpad. So if your grip slips off the grip button or you manage to hit the trackpad for whatever reason without the grip pressed, intending to move, you will instead drop your weapons. This is a deadly mistake and easier to do in the heat of combat than you'd think.

A better control scheme would have been for locomotion to be on the left with teleport either on the left trackpad click or on of the right trackpads quadrant clicks, leaving the other quadrants for weapon swapping.

Ultimately, it's about damn time we got key mapping for our Vive controllers. I know what would be comfortable to me. It's probably not comfortable for the guy next to me, they want something else. Lets go ahead and continue the tradition of having the option to rebind controller actions.

Aside from the gripes, the game was pretty. Again, I draw similarities to Vanishing Realms but where Vanishing Realms looks a bit washed out, Karnage Chronicles looks to be a bit more color saturated.

The voice acting was pretty good as well. Not great but decent enough that I want to hear more of the story.

For now I think you're better off waiting and watching. Check back in after a major patch or two. I'll be setting the game aside until then as well.

Don't forget to Like, Sub and Share! A few clicks mean a lot to me. Thank you.

Steam Link: http://store.steampowered.com/app/611...

If there's a game you'd like me to check out, feel free to hit me up.
Discord: Discord: discord
Twitter: mastergamingvr
[email protected]

We're now on Patreon!
Patreon: MasterGamingVR
7 سال پیش در تاریخ 1396/02/06 منتشر شده است.
983 بـار بازدید شده
... بیشتر