How To Make Quests/Dialogues in UE5 - Narrative 3 Tutorial

reubs
reubs
42.1 هزار بار بازدید - پارسال - Get Narrative 3:
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This tutorial has been updated with the new quick start guide! Check it out here: How to Make Quests & Dialogue In Unre...

0:00 Intro
3:55 Creating our first Dialogue Blueprint
4:38 Customizing Dialogue Speakers
5:23 Adding New Dialogue Lines
5:33 Toggling Dialogue Compiler Warnings
5:51 Adding the Narrative Component to our Player Controller
6:38 Trying out our first Dialogue!
6:58 Adding the Narrative Default UI to the screen
7:38 Adding player replies to a dialogue
8:20 Adding an NPC avatar to the dialogue
11:03 Building out our dialogue more properly
11:40 Dialogue Backlinking
12:45 Modifying the Narrative Default UI
13:58 Multi-NPC Dialogues, Adding a Second Character to our Dialogue
14:58 EXTRA: Using ChatGPT to generate dialogue using AI
16:15 Avatar Linking (Tags Method)
17:45 Multi-NPC Dialogues, Customizing each Avatar
18:45 Avatar Linking (Spawn Method)
20:30 Avatar Linking (Custom Method)
20:45 Cinematic Dialogue Shots How They Work
21:15 Changing the Cinematic Shot for a given line
22:00 Randomized Cinematic Shots for an entire dialogue
22:30 Changing the Cinematic Shot for a given speaker
23:12 Disabling Cinematic Dialogues
23:28 Free Movement Dialogue
23:49 Auto-Select Player Responses
24:29 Changing the Option Text for a response
25:10 Adding Randomization into dialogue lines
25:33 Binding Blueprint Events to Dialogue Lines
26:47 Removing a Bound Blueprints event from a Dialogue Line
27:00 Adding Narrative Events to a dialogue
27:37 Narrative Event Runtime
27:57 Creating Custom Narrative Events
29:45 Hide/Show a Dialogue Line with a Narrative Condition
31:36 Tip: Using Routing Nodes
31:56 Tip: Use Player Nodes for backlinking
32:30 Feature Highlight: Greying out already selected responses
32:40 Conditions and why you should leave the root node empty
33:40 Splitting dialogue into multiple assets to prevent messy dialogue
35:20 Setting the Target for a given dialogue line
36:16 Dialogue Variables injecting the players username into a dialogue line
37:49 Parent Classes Inheriting dialogue behavior from a parent
39:28 Parent Classes Setting the default Dialogue parent class
39:50 Adding a metahuman to the project
41:18 Making our NPC Avatar a metahuman
45:10 Trying out our metahumans
45:30 Setting up the LiveLink app
46:50 Recording our first Facial Animation
48:15 Looking at our first Facial Animation
48:52 Telling Narrative to use our Facial Animation
49:11 Making an AnimBP for our characters face
51:55 Customizing Narrative to play the animation on our face instead of the body
53:05 Trying our Facial animations out!
53:35 Extra Modifications I don't cover in the video
53:58 Modifying the metahumans shirt colour
54:40 Creating our first Quest Blueprint
55:05 Creating our games "Master" Quest Class
55:20 Changing your Quests Name/Description
55:35 The Node-Based Quest Designer
56:15 Quest Branches & Tasks
57:25 Trying our first quest out!
58:00 Failing/Succeeding a quest
59:47 Creating Hidden Quest Tasks
1:00:10 Adding Multiple Quest Tasks that can be completed in any order
1:00:47 Making tasks optional
1:01:27 Autogenerating Task Descriptions, and how to override them
1:01:57 Adding Multiple Quest Tasks
1:02:45 How the State Machine based quest system allows for very complex quests
1:03:29 Quest Node IDs
1:03:56 Explaining Custom Quest Tasks
1:04:30 Adding a Custom Quest Task: "Find Item"
1:08:44 Trying out our Custom Find Item Task
1:08:55 Autogenerating the Task Description
1:09:45 Task Progress
1:11:10 Setting our Branch Description
1:11:24 Adding Pickups that work with our "Find Item" task
1:13:57 Modifying Narrative is so easy (Adding a Quest Reward System)
1:16:11 Modifying our FindItem task to also spawn in the required item
1:18:37 Beginning a Quest from Dialogue (Making Rick give you a quest)
1:21:26 Adding a special dialogue for rick if his quest is active
1:23:00 The PlayDialogueNode Task
1:24:56 Trying out our new Quest!
1:25:25 The IsQuestAtState Condition
1:27:14 Binding a Blueprint event to a quest step
1:27:50 Non-Cinematic Dialogue (Making the player say something when a quest updates)
1:29:00 The IsQuestSucceeded Condition
1:30:30 The Narrative Blueprint API
1:32:05 The Demo Quest Journal
1:33:40 The Narrative Save & Load System
1:35:21 Narrative Data Tasks Tracking the players actions
1:39:40 Using Data Tasks as Quest Tasks
1:40:10 Retroactive Data Tasks
1:41:13 Extra features I missed & upgrading from Narrative 2.X

Narrative Community Discord:
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Metahumans guide:  How to Replace the Mannequin with a M...
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