Samsung Galaxy Tab S9 - Call of Duty Mobile - fps and render resolutions

Mike5GSR
Mike5GSR
1.7 هزار بار بازدید - 12 ماه پیش - Samsung Galaxy Tab S9 11.0"Snapdragon
Samsung Galaxy Tab S9 11.0"
Snapdragon 8 Gen 2, Adreno 740 GPU
2560 x 1600 screen, 256GB internal storage, 12GB system RAM
Samsung Dex Station (for cell phones) - Model EE-MG950

Enable Developer Options for Android 13 to use GPUwatch tool for Samsung Galaxy devices(you cannot manually move these widgets).
Perf Z from the Game Plugins app from the Galaxy Store.
Max FPS enabled in Game Booster Plus.
PS4 Dualshock controller paired via bluetooth.

As of this recording the game runs exactly same as it did on the Tab S8 with the Snapdragon 8 Gen 1.
Same 90 fps limit and 1600p resolution(in Super Resolution Mode).
It also limits the refresh rate to 60Hz if using the USB-C just like the Tab S8.

0:00 - Tab S9 specs and GeekBench 5
0:58 - Graphic settings
1:23 - Native vs Super Resolution screenshots
2:36 - Super Resolution Hardpoint ranked match

Recorded using an official Samsung Dex Station with USB-C extension cable;  then HDMI is routed into a StarTech 4K HMDI 2.0 switch; into a StarTech 4K HDMI splitter (ST122HD202) feeding Atomos Ninja V @ 4K60.
It is also important to force your 4K television to not use Auto detect on the HDMI input.  Mine would keep limiting the signal to 4K30 in auto detect mode.  Once I forced the input to HDMI 2.0 it will always detect at 4K60.
Recorded in ProRes LT mode on the Ninja V.
Edited and rendered in 4K60.
12 ماه پیش در تاریخ 1402/05/17 منتشر شده است.
1,797 بـار بازدید شده
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