Cyberpunk 2077 PS5 vs Xbox Series X|S Frame Rate Comparison (Next-Gen Update)

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VG Tech
15.4 هزار بار بازدید - 2 سال پیش - Cyberpunk 2077 frame rate comparison
Cyberpunk 2077 frame rate comparison comparing the framerate/fps on PS5 vs Xbox Series X and Xbox Series S with the next-gen update.
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The versions tested were 1.500.000 on PS5 and 1.5.0.2 on Xbox Series X|S. The graphics options such as Depth of Field and Motion Blur were enabled for this test.

00:00 - Ray Tracing Mode and Xbox Series S
06:31 - Performance Mode

PS5 in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 2368x1332. Pixel counts at 2560x1440 seem to be common on PS5 in Ray Tracing Mode.

Xbox Series X in Ray Tracing Mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 2304x1296. Pixel counts at 2560x1440 seem to be common on Xbox Series X in Ray Tracing Mode.

Xbox Series S uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 2062x1160. Pixel counts at 2560x1440 seem to be common on Xbox Series S.

PS5 in Performance Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2062x1160. Pixel counts at 3840x2160 seem to be very rare on PS5 in Performance Mode.

Xbox Series X in Performance Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2062x1160. Pixel counts at 3840x2160 seem to be very rare on Xbox Series X in Performance Mode.

Below are some example pixel counts for certain scenes on PS5 and Xbox Series X in Performance Mode. Note that these figures are approximate and not necessarily representative of how the entirety of a given area will render.

Kabuki Entrance - PS5 2176x1224, Series X 2304x1296
Near Police Station - PS5: 2435x1370, Series X: 2560x1440
Outside Tom's Diner - PS5: 2506x1410, Series X: 2631x1480
Corpo Start Building - PS5: 2656x1494, Series X: 2744x1544
Streetkid Start - PS5: 2062x1160, Series X: 2062x1160

The Xbox Series consoles appear to be using VRS.

FSR appears to be used to upscale the image to 3840x2160 on PS5 and Series X in both modes and 2560x1440 on Series S. The UI resolution is also rendered at 3840x2160 on PS5 and Series X in both modes and 2560x1440 on Series S.

Ray Tracing Mode adds Ray Traced Local Shadows. Ray Tracing Mode also improves Screen Space Reflections quality and also seems to improve Ambient Occlusion quality.

There aren't any selectable modes on Xbox Series S.

Stats: https://bit.ly/3LXNJZl
Frames Pixel Counted: https://bit.ly/3gTpwoH

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