SNES Longplay [050] Super Metroid
63.1 هزار بار بازدید -
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Played by: Tsunao
More like "SNES Speedrun [xxx]".
100% playthrough(?) in 1:08. (the one that is done isn't 100%. I'm sad. =()
This is sorta tool assisted to get rid of errors.
I also use a few tricks, glitches, and sequence breaking to get items early. In my opinion, Metroid isn't Metroid without sequence breaking.
To name a few:
Machball: I refuse to use "mockball". In short, faster traveling with the Morph Ball. This is used for early Super Missiles.
Shinespark through Missile Lake; Gravity Suit room Shinepsark: getting the Missile as well as skipping a lot of things in the Wrecked Ship area in Crateria. Also used to skip the spike area of the Wrecked Ship towards Gravity Suit.
Glitch through platform: Lower Norfair.
Damage boost: take damage, get boosted quite a distance.
Spore Spawn skip: you don't have to defeat Spore Spawn. :3 Don't expect to see Spore Spawn.
Sequence break in action:
Early Super Missile, early Spazer Beam, early Kraid (need Hi-Jump Boots), early Wave Beam (need Grappling Beam), early Crocomire (need Power Bombs. I take the back route. :3), early Power Bombs (after Crocomire). I get Ice Beam late because it really isn't needed (well, it is needed for the shaft climb, but that is what Super Missiles are for.)
Needz improving:
Phantoon (ran out of Super Missiles for the door. -_-), damage boosting, Bomb Torizo fight, Ridley fight, Zoomer shaft climb. -
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7 ساعت پیش
در تاریخ 1403/07/13 منتشر شده
است.
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