3Dレイヤーとカメラ-基礎-【AfterEffects/チュートリアル】

Putti Monkey Wrench
Putti Monkey Wrench
46.1 هزار بار بازدید - 3 سال پیش - In this issue, we will
In this issue, we will introduce "3D Layers" and "Cameras.
Until now, we have been working in a 2D environment, but the 3D environment adds a dimension called depth (Z-axis).
This makes it more difficult to control, but it is a function that helps to expand the range of expression.
This section explains the basics of 3D layers and cameras, which are important when working in a 3D environment.

What you will learn in this video ↓↓↓
・How to change to a 3D environment
・How to change to a 3D environment
・Basic operations and properties of a 3D layer
・The difference between rotation and orientation
・Camera Basics
・Depth of field troubles
・How to focus on a target point

▶ Table of Contents
00:45 How to Enable 3D Layers
01:31 Differences between 2D and 3D environments
01:50 About 3D deformation gizmos
03:31 Concept of local and world axes
04:30 How to change gizmo variations
05:03 Setting items in the 3D environment (draft 3D, renderer, 3D grid)
07:04 How to move the camera (tumble, track, dolly operations)
08:22 3D layer characteristics
10:07 Difference between orientation and rotation properties
12:39 Creating a camera - setting items
17:34 About camera options (depth of field)
20:50 Why depth of field doesn't work
22:00 How to link focus distance and target point
24:54 Ending

In the next issue, I will show you examples of my work to familiarize you with 3D layers and the camera.
Please look forward to it~!

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3 سال پیش در تاریخ 1400/04/06 منتشر شده است.
46,108 بـار بازدید شده
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