How speedrunners beat Prey (2017) in under 7 minutes (SPEEDRUN EXPLAINED - Any%)

tomatoanus
tomatoanus
471.7 هزار بار بازدید - 5 سال پیش - Video Sponsored by Ridge Wallet:
Video Sponsored by Ridge Wallet: www.ridge.com/ANUS Use Code “ANUS” for 10% off your order seeker's Any% World Record -    • Prey (2017) Speedrun Any% 6:59.50   Commentary free version of this run -    • Prey Segmented Any% Speedrun by seeke...   LifeL1ke's No Out-of-Bounds World Record -    • [World Record] Prey No OoB Speedrun i...   seeker's YouTube Channel -    / @seekertv   Patreon: www.patreon.com/tomatoanus Twitch: bit.ly/2XKFQN7 Twitter: bit.ly/2XgMcqs Shirts: bit.ly/2XlnGot Discord: discord.gg/tomatoanus Speedruns Explained Playlist: bit.ly/2XMuJmL Prey 2017 has a relatively short Any% speedrun, while remaining an incredibly deep and rewarding run. For this video, I teamed up with seeker (the current Prey 2017 Any% world record holder) a third time to finish out the speedrun explained trilogy, and to do our best to explain this intense run. 1:15 - Hi, it looks like you understand how the asterisk thing works. 2:09 - This run is performed on version 1.0, which is a downpatched version of the game. 2:24 - Also, when we speedrun this game, we load a speedrun save to perform the run. This save file is setup so that two Psi Hypos will spawn in a locker near the start of the run, avoiding having to reset non-stop just to get the items to spawn. For the sake of the video though, the main menu and intro of the game are included before cutting to the first segment of the run, where seeker loaded the pre-made save. 2:34 - When we’re on top of the shelves, we’re technically in a crouched state, but we can still sprint, allowing for us to leap across the gap to the door with the chair on it. 4:42 - Doing this stairs slide is super useful since we run out of stamina just as we get to it, and allows us to continue moving fast without sprinting. 5:16 - Clipping with the GLOO Cannon is actually settings dependent; you have to run the game with your ‘Object Detail’ setting on at least ‘Medium’ (no other settings in the game matter). The reason for this, is that the hitbox of objects is dependent on what the object detail setting is set to. If the setting isn’t on medium or higher, then the hitbox of the glob won’t extend into the wall. 8:52 - Once out-of-bounds, we drop down onto a ledge and slide to avoid bumping into a rock that’s hard to see, but is still there and has collision. 10:08 - If for some reason we don’t get three of each, we can perform a glitch where we recycle whatever material of which we don’t have three, but split the stack in half in the recycling section. This will give us more material out than we put in. This is why we play on version 1.0, because Arkane made sure their mass balance equations were working in the next patch. #Prey #Prey2017 #Speedrun
5 سال پیش در تاریخ 1398/07/20 منتشر شده است.
471,795 بـار بازدید شده
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