Making Custom Maps in PIKMIN 2
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There's a lot I cover
There's a lot I cover in this video. Hopefully the timestamps help.
I wouldn't copy what I do as I'm doing it. I make mistakes to help explain what went wrong, so give the section a watch once, then try doing the things. Don't forget there's a speed option in youtube's gear thingy, so use that to help watch the video at your own pace.
For blender help, please follow Blender Guru's Donut Tutorial on youtube to help familiarize yourself with the software.
I wish y'all luck with your maps, and go make a bunch of funky little things!
I'd also want to thank all the lovely people on discord for teaching me everything I know about PIKMIN 2 modding.
Tools needed:
FinModelUtility: tinyurl.com/52svx6v4
SingleBMD: https://tinyurl.com/44jb92kr
Lunaboy RARC Tools: https://tinyurl.com/4u74b9n5
obj2grid: https://tinyurl.com/yk9vykp5
Pikitools: https://tinyurl.com/vjbeb782
SuperBMD: https://tinyurl.com/53mxbu86
Ship Cutscene Calculator: https://tinyurl.com/y3ta5wtj
Optional:
SwitchToolbox: https://tinyurl.com/yckj48xb
Louie Start Position: https://tinyurl.com/ytjfcf48
Identifiers and such: https://tinyurl.com/4cjfjvbv
Thanks to Kai for doing the research on Pikmin 2 Map codes: @Kai13XD
0:00:00 - My Funny Intro
0:00:25 - Tooks you need.
0:02:08 - Map Folders & Importing original maps into Blender
0:06:16 - Making Map Edits
0:18:03 - Building your own maps in Blender
0:39:57 - Preparing downloaded maps for Pikmin 2
0:54:21 - Collision and how to reduce it.
1:09:25 - Editing Gen files or where objects spawn
1:21:42 - Waterboxes
1:23:40 - Creating and Connecting Routes
1:25:51 - Map's Spawn position & Cutscene positions
1:28:41 - Louie's Landing position
I wouldn't copy what I do as I'm doing it. I make mistakes to help explain what went wrong, so give the section a watch once, then try doing the things. Don't forget there's a speed option in youtube's gear thingy, so use that to help watch the video at your own pace.
For blender help, please follow Blender Guru's Donut Tutorial on youtube to help familiarize yourself with the software.
I wish y'all luck with your maps, and go make a bunch of funky little things!
I'd also want to thank all the lovely people on discord for teaching me everything I know about PIKMIN 2 modding.
Tools needed:
FinModelUtility: tinyurl.com/52svx6v4
SingleBMD: https://tinyurl.com/44jb92kr
Lunaboy RARC Tools: https://tinyurl.com/4u74b9n5
obj2grid: https://tinyurl.com/yk9vykp5
Pikitools: https://tinyurl.com/vjbeb782
SuperBMD: https://tinyurl.com/53mxbu86
Ship Cutscene Calculator: https://tinyurl.com/y3ta5wtj
Optional:
SwitchToolbox: https://tinyurl.com/yckj48xb
Louie Start Position: https://tinyurl.com/ytjfcf48
Identifiers and such: https://tinyurl.com/4cjfjvbv
Thanks to Kai for doing the research on Pikmin 2 Map codes: @Kai13XD
0:00:00 - My Funny Intro
0:00:25 - Tooks you need.
0:02:08 - Map Folders & Importing original maps into Blender
0:06:16 - Making Map Edits
0:18:03 - Building your own maps in Blender
0:39:57 - Preparing downloaded maps for Pikmin 2
0:54:21 - Collision and how to reduce it.
1:09:25 - Editing Gen files or where objects spawn
1:21:42 - Waterboxes
1:23:40 - Creating and Connecting Routes
1:25:51 - Map's Spawn position & Cutscene positions
1:28:41 - Louie's Landing position
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