Smooth Min&Max - math for visual people

Visual Tech Art
Visual Tech Art
4.4 هزار بار بازدید - 2 سال پیش - These function are extremely powerful
These function are extremely powerful to achieve amazing results in graphics. They can be used for Signed Distance Fields, Landscape Height Blending and much more stuff.

They come handy every time you want to pass through the highest or lowest value, but also blend them together to not have a sharp seam.

My explanation is done in Desmos and the implementation un Unreal Engine 4, but as always this stuff is perfectly valid for UE4, UE5, Unity, Godot, etc ;)

You can see this videos for a practical use case:
Height Blending: Height Blending Material Layers [UE4,...

To download the Material Functions for UE4 you can follow this link: https://jumpeter.gumroad.com/l/Smooth...

Discord: Discord: discord
Patreon: Patreon: VisualTechArt

Inigo Quilez's blog page: https://iquilezles.org/articles/smin/

Thanks for watching and see you next time! :)
2 سال پیش در تاریخ 1401/05/03 منتشر شده است.
4,463 بـار بازدید شده
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