OpenGL procedural terrain - a walk in the canyon
4.6 هزار بار بازدید -
3 سال پیش
-
Just experimenting with different procedural
Just experimenting with different procedural terrain parameters.
This "canyon like" generated heightmap looks pretty cool to navigate in :)
I used a 1000x1000 grid mesh displaced according to a perlin noise heightmap.
Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI controls.
Textures from: freepbr.com
Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...
This "canyon like" generated heightmap looks pretty cool to navigate in :)
I used a 1000x1000 grid mesh displaced according to a perlin noise heightmap.
Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI controls.
Textures from: freepbr.com
Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...
3 سال پیش
در تاریخ 1400/11/20 منتشر شده
است.
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