[Genshin Impact] Blazing Ruins IV - Guaranteed Units Only

Hitotsuoboe
Hitotsuoboe
93 بار بازدید - 2 هفته پیش - Giant, fiery Avatars await you
Giant, fiery Avatars await you here. Leverage everything you have available to counteract their element while managing their wide-ranging strikes to achieve swift victories here. The Leyline Disorder increases the CRIT DMG of any character whose Nightsoul points change (that is, of any Natlan character who depletes their Nightsoul points through their elemental skill). While this is a potent bonus, you should only work this into your team if it helps deal with the Pyro monstrosities that live here. (Mualani is probably the prime candidate to make use of this effect.) This domain has you battle two Fluid Avatars of Lava simultaneously. While their permanent Pyro infusion leaves them very vulnerable to Vaporize, Melt, and Crystallize, their incredible health pools mean they can still take plenty of punishment despite this. It's important that you genuinely focus all you can on shredding Pyro-infused enemies here, because these Avatars will genuinely be able to endure what you send their way. While Fluid Avatars of Lava can move and turn around normally, they also have the option to dive underground and reappear elsewhere, erupting upwards and launching you if you're in the way. The Fluid Avatars may intentionally target where you're standing with this movement, so be wary and dash out of range if necessary; other times, they'll actually do so to get away from you. Despite their health bars disappearing during this plunge, the Fluid Avatars aren't invincible during this. If a Fluid Avatar shakes in place, it's going to send a scattered barrage of lava particles forward. Dash to the side to evade the lava droplets. While the projectiles can miss you if you're close enough to the Fluid Avatar, be careful - standing too close to the Fluid Avatar risks being hit by the projectiles while they're still trying to arc upwards. If a Fluid Avatar forms a single arm, it will perform a spinning strike before slamming the arm down vertically towards you. Time a dash with the spin and arm slam to be safe; horizontal dashes in particular seem to be best for the arm slam. You can also back away from the Fluid Avatar if you're low on stamina. If a Fluid Avatar brings out two arms, it will fire off a lava projectile from its left arm, another from the right arm, then plunge its arms into the ground to create a lava plume where you're standing. Dash horizontally or get to the side of the Fluid Avatar for the first two lava blasts; these blasts will also whiff if you're too close to the Fluid Avatar. The ending lava zone, however, must be dashed away from regardless of your proximity to the Avatar. Try to focus on damaging both Avatars with your attacks whenever possible, balancing this alongside any evasion you need to do. Keeping the two Avatars in a line is likely among the best courses of action. Consider withholding Bursts until an Avatar has moved by diving underground - an Avatar has a cooldown on doing this, so waiting will ensure your Burst won't be ruined by an ill-timed dive from the Avatar. The excessive need to counteract the Pyro element on these Fluid Avatars has led to some silly team-building decisions for me. The Hydro Traveler has a reason to come back, especially since both her Elemental Skill and Burst can hit everything in a straight line. Barbara has somehow become an attacker, with her Charged Attack being surprisingly potent in this scenario when properly supported. Kaeya is making use of Lavawalker for a permanent damage bonus, since everything in this fight is always affected by Pyro. Only Noelle is her usual self, doing decent damage while providing multiple ways to shrug off the Avatars' attacks with shields. https://www.seevid.ir/fa/w/2nYKuB_ckkg - Leyline Disorder https://www.seevid.ir/fa/w/2nYKuB_ckkg - The Fight https://www.seevid.ir/fa/w/2nYKuB_ckkg - Character Stats
2 هفته پیش در تاریخ 1403/06/11 منتشر شده است.
93 بـار بازدید شده
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