Silverwing QuickIsh-Tip: Realistic SSS with Volumes (Blender Cycles)
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4 ماه پیش
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MESSAGE:As promised, a tut for
MESSAGE:
As promised, a tut for cycles again.
I created this workflow ages ago back then in Cycles 4D the Cycles version for Maxons Cinema 4D to come close to the accuracy of Octanes Volumes.
To implement this, I had to first develop a method to render "Fake Shadows" so render time was not wasted on caustics.
In this tutorial I go over how to create the method as well as implementing a more true to life scattering system using cycles built in volume shading.
PATREON:
---------------------------------------------------
You can support me and the community by becoming a PATREON.
This helps me to keep all my content free and accessible to everyone.
Patreon: silverwingvfx
Thank you so much for all my existing PATREONs for your generosity!
FOLLOW ME ON SOCIAL MEDIA:
---------------------------------------------------
Twitter: Twitter: RaphaelRau
Instagram: Instagram: silverwingvfx
Behance: https://www.behance.net/silverwing-vfx
TRAINING:
---------------------------------------------------
If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested.
VIDEO RELATED LINKS:
---------------------------------------------------
Blender Foundations Official Website:
https://www.blender.org/download/
Blender Octane Otoy Official Website:
https://render.otoy.com/forum/viewfor...
Maxons Official Website:
https://www.maxon.net/
Octane C4D Otoy Official Website:
https://render.otoy.com/forum/viewfor...
CHAPTERS:
---------------------------------------------------
00:00 Intro
01:30 Overview
02:14 Shading: Shortcomings of the Random Walk SSS
03:40 Shading: The Volume Solution
05:42 Shading: Light Paths
06:15 Shading: Transparent BSDF
06:42 Shading: Mix Shader
07:10 Shading: No more Shadows / Caustics
08:05 Shading: Testing out the Volume
08:55 Nerdy Bit: The Fresnel Formula
10:23 Nerdy Bit: Trying the Fresnel Node
11:39 Nerdy Bit: Explaining the Fresnel Node
13:26 Nerdy Bit: Total Internal Reflection
13:59 Nerdy Bit: Layer Weight
14:53 Nerdy Bit: Reconstructing Linearity
16:43 Nerdy Bit: 0° to 90° to Radians to 0 to 1
17:19 Nerdy Bit: Matching Fresnel with RGB Curves
18:19 Nerdy Bit: Correcting a Mistake
19:10 Shading: Syringe Main Body
19:57 Shading: Checking Ray Depth
20:42 Shading: Cap
22:16 Shading: Volume Ray Depth
23:00 Shading: Stem
23:40 Shading: Rubber
24:00 Shading: Needle
25:05 Conclusion
25:40 Patreon Thanks
27:00 Famous Last Words
As promised, a tut for cycles again.
I created this workflow ages ago back then in Cycles 4D the Cycles version for Maxons Cinema 4D to come close to the accuracy of Octanes Volumes.
To implement this, I had to first develop a method to render "Fake Shadows" so render time was not wasted on caustics.
In this tutorial I go over how to create the method as well as implementing a more true to life scattering system using cycles built in volume shading.
PATREON:
---------------------------------------------------
You can support me and the community by becoming a PATREON.
This helps me to keep all my content free and accessible to everyone.
Patreon: silverwingvfx
Thank you so much for all my existing PATREONs for your generosity!
FOLLOW ME ON SOCIAL MEDIA:
---------------------------------------------------
Twitter: Twitter: RaphaelRau
Instagram: Instagram: silverwingvfx
Behance: https://www.behance.net/silverwing-vfx
TRAINING:
---------------------------------------------------
If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested.
VIDEO RELATED LINKS:
---------------------------------------------------
Blender Foundations Official Website:
https://www.blender.org/download/
Blender Octane Otoy Official Website:
https://render.otoy.com/forum/viewfor...
Maxons Official Website:
https://www.maxon.net/
Octane C4D Otoy Official Website:
https://render.otoy.com/forum/viewfor...
CHAPTERS:
---------------------------------------------------
00:00 Intro
01:30 Overview
02:14 Shading: Shortcomings of the Random Walk SSS
03:40 Shading: The Volume Solution
05:42 Shading: Light Paths
06:15 Shading: Transparent BSDF
06:42 Shading: Mix Shader
07:10 Shading: No more Shadows / Caustics
08:05 Shading: Testing out the Volume
08:55 Nerdy Bit: The Fresnel Formula
10:23 Nerdy Bit: Trying the Fresnel Node
11:39 Nerdy Bit: Explaining the Fresnel Node
13:26 Nerdy Bit: Total Internal Reflection
13:59 Nerdy Bit: Layer Weight
14:53 Nerdy Bit: Reconstructing Linearity
16:43 Nerdy Bit: 0° to 90° to Radians to 0 to 1
17:19 Nerdy Bit: Matching Fresnel with RGB Curves
18:19 Nerdy Bit: Correcting a Mistake
19:10 Shading: Syringe Main Body
19:57 Shading: Checking Ray Depth
20:42 Shading: Cap
22:16 Shading: Volume Ray Depth
23:00 Shading: Stem
23:40 Shading: Rubber
24:00 Shading: Needle
25:05 Conclusion
25:40 Patreon Thanks
27:00 Famous Last Words
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