GMod - Map explorative auto-noder

HappyLittleDeco
HappyLittleDeco
3 هزار بار بازدید - 15 سال پیش - It starts a player spawn
It starts a player spawn and makes traces in all directions. It then makes a trace downwards from where it hit. If it hits a wall, the traces from the trace down the side of the wall will be smaller. This allows it find doors along walls, while not spending too much time on open spaces.

At the moment, it makes more of a detailed dot-recording of the map, but optimisations will be made to make the output suite navigation more. You could export the resulting data to an external program and see the pool in great detail.
It can node gm_construct in 1:30! Although, it does miss the dark-room. However, the plan is that if the entity that needs guiding can't find a node for itself or its target, a new auto-noding process will start.

The water is invisible cause of r_drawwater 0.

Green line = trace downwards
Yellow line = trace to the side, checking for walls
Blue line = linking of two nodes
Purple line = one-way linking of two nodes (for roof edges)

Thanks to CapsAdmin for assistance during the making of this!
15 سال پیش در تاریخ 1388/07/19 منتشر شده است.
3,027 بـار بازدید شده
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