Completing a Max Hostility Run in the Wandering Village!

CrankyTemplar
CrankyTemplar
10 هزار بار بازدید - 12 ماه پیش - A new update to the
A new update to the Wandering Village adds the Ocean biome and also a new hostility system that allows the player to enable a variety of penalties to make their runs more challenging. Here is a playthrough on Veteran with all of the hostility modes active and surviving until making the Survivor's Monument (slightly delayed in making it due to the lack of iron). Once I get situated the run becomes pretty easy but early game requires several things quickly and if you get certain biomes early (or repeatedly) you will have a difficult if not impossible time.

The new biome is quite lovely and, while overall a biome I consider one of the easier ones to thrive in, has its own difficulties. The biggest problem is generating water as your air wells do function unlike the desert biome but work at lower production. You can gather seawater to evaporate into water but this requires glass that is unlikely to be obtained early barring some good RNG via scavenging. Beyond that, the challenge is that your Onbu can only rest at islands, so extended swimming may cause it to lose a good bit of health if its exhaustion hits 100% with a ways to go before land. Some islands can have poisonous plants, so while the biome normally has no toxicity this means you may have to have herbs and doctors ready (not to mention antidotes if your Onbu needs to sleep in this zone!).

The new hostility mode is a good bit of fun to add more customizable challenge to the game (I felt Veteran was a bit too easy when you get the hang of the game) though setting limits on hostility and requiring short runs (just survive 500km) to increase the limit seems unnecessary. You must complete a hostility run with 5 points, then 8 points, then 10 points, and finally 12 points before you can unlock a run using all 14 points.

The modes themselves run from being minor nuisances to greatly changing your playstyle. Morning Appetite adds 10% hunger every time your Onbu wakes up which requires you to quickly get a means of feeding it unless you get very lucky with feeding spots. Weak Immune System for 100% increased poison buildup makes jungles VERY dangerous for your Onbu until you can make antidotes. Ice Age changes what can grow in each biome entirely - without a heatwave, you cannot grow cacti or corn in the deserts so water is significantly harder to come by and the mountains are always freezing so herbs/mushrooms cannot be grown there. Low Wood has like 30-40% of the trees you'd normally get so a Scavenging Hut and Sawmill are almost essential to offset the less wood you have access to.

The others aren't as big a deal. Higher heartbeat rate just means more sleeping (and quicker hunger buildup), although it also means running to avoid a storm or spore cloud almost always tires out your Onbu. Defense Fog gives less scavenging options. 100% Toxic plant spread isn't an issue if you get people immediately removing them (which you should be doing anyhow). Berry Crisis is a bit weird - personally, I never cared much for berry bushes so having none available at the start meant little to me.

As before, you can play endlessly, and there are achievements for having a population of 200 and 500 people which requires many more hours of play past the current stopping point. The only additional danger beyond my stopping point are mosquito swarms in jungles that give the Onbu a fever (the weather changes to hot).

0:00 Hostility Setup
0:28 Intro
0:50 Run Begins
7:35 Scavenger Hut and Researching Onbu Kitchen
10:52 Sawmill Complete
16:04 Feeding Spot Relief (I think your first one is guaranteed)
18:28 Dance Party!
22:51 Starving Onbu decides to ignore food
24:16 Finally able to grow mushrooms and herbs!
28:25 I can cure my plague town and send food to Onbu!
32:18 Researching Healshrooms (as Onbu is super poisoned)
35:15 Onbu doesn't make it past the spore cloud (clearing poison plants by hand)
39:49 Hitting the Ocean and the first feeding!
41:03 Finally able to cure Onbu poisoning...
46:15 Extra long swim or swim to a poison island?
58:15 Berry Gathering with 13% efficiency, woo...
1:08:46 Close one! (My first desert trip)
1:19:56 Getting that sweet Onbu bile!
1:27:51 Bakery Complete (and Wheat becomes OP)
1:44:28 Back to the jungle (and much better prepared this time)
1:47:30 Decorating the village to raise property values while I wait for a spore cloud to pass
1:54:52 500km reached and hostility victory message
2:12:50 Ironworks being made (and Glassblower already producing glass)
2:20:14 Sucks to be that scavenger...
2:29:01 Poison Forest
2:46:53 Large Poison Forest
2:47:30 Dead Onbu
3:07:53 Survivor Monument Built & Ending

The Wandering Village can be purchased at https://store.steampowered.com/app/11...

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12 ماه پیش در تاریخ 1402/04/29 منتشر شده است.
10,058 بـار بازدید شده
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