How to make a Skygen in Minecraft Bedrock!

MonkeyChan
MonkeyChan
23.9 هزار بار بازدید - 4 ماه پیش - In this complete tutorial, I
In this complete tutorial, I will guide you through the many steps on how to start up a Skygen or learn new tips and tricks! I would say this video is of Intermediate difficulty as I use plenty of advanced techniques that will overall benefit you in making some of the best Skygens out there!! This guide covers World Development, Generators of stationary and spawn egg kind, Normal shops and NPC shops, Automatic Plots, and more! I have each section time stamped and have all commands down below!! Have fun building and improving your Skygen!! 💖

📑Chapters📑
- Intro | 0:00
- World creation settings | 0:36
- How to remove land quickly | 1:58
- How to build platform in sky | 4:10
- Allow/Deny blocks explanation 5:40
- How to make generators | 6:31
- How to make spawn egg generator | 9:04
- Introduction to Shop Types | 12:20
- How to make a scoreboard/currency system | 14:33
- How to make classic Buy/Sell Shop | 18:12
- How to make NPC Shop | 24:41
- How to create automatic Plots | 31:26
- Safe zoning / Spawn protection | 44:27
- How to create Progression | 50:41
- Ticking Areas Re-Introduced | 55:47
- How to slow down generators (bonus tip) | 56:42
- Outro | 57:11
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Commands Used   "if they don't work or something is missing, comment and I'll fix it :]"

Removing Land
- /execute at @p run fill ~-15 ~-5 ~-15 ~15 ~ ~15 air
 /tickingarea add circle ~~~ 4 abc
 /gamerule commandblockoutput false
Platform Building
- /fill 20 0 20 -20 0 -20 grass_block
 /fill 20 -5 20 -20 -5 -20 deny

Generators
- /setblock ~ ~2 ~ spruce_log
Spawn Egg
- /execute at @e[type=Phantom,name="Emerald Generator"] run clone 20 1 7 20 1 7 ~~~
 /kill @e[type=Phantom,name="Emerald Generator"]
 /setblock ~ ~1 ~ Emerald_ore
(Make sure Repeat blocks are unconditional and Chain block is conditional, all blocks must be on Always Active, SPELL CORRECTLY)

Currency Creation
- /scoreboard objectives add Coins dummy §l§6Coins
 /scoreboard objectives setdisplay sidebar

Basic Sell Shop
- /clear @p[hasitem={item=spruce_log,quantity=4..}] spruce_log 0 4
 /scoreboard players add @p Coins 10
 /playsound random.orb
Basic Buy Shop
- /scoreboard players remove @p[scores={Coins=10..}] Coins 10
 /give @p spruce_planks 15
 /playsound random.orb

Npc Sell Shop
- /playsound mob.villager.haggle @initiator[hasitem={item=spruce_log,quantity=..3}]
/title @initiator[hasitem={item=spruce_log,quantity=..3}] actionbar You don't have the required items!!
/playsound mob.villager.yes @initiator[hasitem={item=spruce_log,quantity=4..}]
/title @initiator[hasitem={item=spruce_log,quantity=4..}] actionbar Selling Complete
/scoreboard players add @initiator[hasitem={item=spruce_log,quantity=4..}] Coins 10
/clear @initiator[hasitem={item=spruce_log,quantity=4..}] spruce_log 0 4
Npc Buy Shop
- /playsound mob.villager.haggle @initiator[scores={Coins=..9}]
/title @initiator[scores={Coins=..9}] actionbar You Don't have enough Coins!!
/playsound mob.villager.yes @initiator[scores={Coins=10..}]
/title @initiator[scores={Coins=10..}] actionbar Purchase Complete
/give @initiator[scores={Coins=10..}] Spruce_planks 15
/scoreboard players remove @initiator[scores={Coins=10..}] Coins 10

Automatic Plots
- /execute as @initiator[scores={Coins=5000..}] run structure load Plot ~-18 ~-3 ~-5
/playsound random.levelup @initiator[scores={Coins=5000..}]
/spawnpoint @initiator[scores={Coins=5000..}] ~-4 ~ ~
/scoreboard players remove @initiator[scores={Coins=5000..}] Coins 5000
/execute as @initiator[scores={Coins=5000..}] run kill @s

Spawn Protection/Safe Zones
- /effect @e[x=-20,dx=40,y=-60,dy=9999,z=-20,dz=40] resistance 1 4 true

Progresion Barrier
- /execute at @e[x=20,dx=0,y=-60,dy=9999,z=10,dz=10,tag=!Progress1] run tp @e[x=20,dx=0,y=-60,dy=9999,z=10,dz=10,tag=!Progress1] ~-2 ~ ~
Progression Buy
- /tag @p add Progress1
Npc Progression Buy
-  /playsound mob.villager.haggle @initiator[scores={Coins=..9}]
/title @initiator[scores={Coins=..9}] actionbar You Don't have enough Coins!!
/playsound mob.villager.yes @initiator[scores={Coins=10..}]
/title @initiator[scores={Coins=10..}] actionbar Purchase Complete
/tag @initiator[scores={Coins=10..}] add Progress1
/scoreboard players remove @initiator[scores={Coins=10..}] Coins 10

Playsound List
- Every Playsound Command in Minecraft ...
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Feel Free to ask me whatever on my Discord or in the Comments. If you'd like me to critique your server hit me up :DDD

Discord - monkeychan118 Discord: discord
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