SoulCalibur VI: SEONG MI-NA Beginner Guide Tutorial

SMRT F.O.N.
SMRT F.O.N.
7.9 هزار بار بازدید - 5 سال پیش - This is a small guide
This is a small guide to help people out if they're interested in Seong Mi-na and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!

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*Note that Seong Mi-na's a good beginner character if you're new to SCVI

0:00   Introduction
0:53   Introduction to Seong Mi-na's "3 Moves of Doom"
3:45   Mid-Long Range Focus
8:37   Close Range Focus
12:58 Seong Mi-na's Break Attacks
15:05 Continuation of Close Range Focus
18:18 Continuation of the Mid-Long Range Focus
20:43 High & Low Crushes
22:46 Guard Gauge Harassment & Guard Burst
26:19 Throw Game
27:35 Wall Game
27:58 Soul Charge Moves
29:55 Outroduction

Additional Notes:
- A lot of Seong Mi-na's moves are safe (or safer) when performed at tip range such as 6A
- Soul Charge (SC) 1B is really good and forgoes the tip range mechanic
- 8B+K~BB can require different timings occasionally to follow-up after a 66(B+K) re-launcher
- Note that in the combos where there is a ground splat after a launcher (such as 22B, 66(B), Splat (S!)), it is possible to tech roll to avoid the 66(B+K) follow-up (Same with something like 3B, 3B:K, S!, 66(B+K)). These are just intended to show potential setups, however combos like 22B, 66(B), 1B and While Standing (WS)~B+K, Linger Step (LS)~K, 1B are guaranteed for example
- Also in the sample "combo" setups, the Backturned (BT) B+K's obviously aren't guaranteed, but can smack an opponent that doesn't defend after being grounded
- 6B+K can be nasty at a wall
- A+B is a great Break Attack in particular whether it hits or is blocked from either close range okizeme or as a slower mid range "poke"
- 2B:K actually becomes a natural combo if you can perform it as a smooth "just frame" input

For Directional Notation

7        8        9

4        5        6

1        2        3

Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.

For Input commands:

A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
B+G = Reversal Edge
A+B+K = Critical Edge

Legend:
W! = Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
:  = Just Frame Input  

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Yun Seong/Seong Mi-na artwork produced by fellow SMRT member Misokrattz! Twitter: Misokrattz

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#SeongMinaGuideSCVI #SoulCalibur #Namco
5 سال پیش در تاریخ 1398/08/30 منتشر شده است.
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