Can we Improve Tutorials for Complex Games?

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Games in complex genres, like strategy and simulation, can be really hard to learn. So are there ways to make the tutorials for these games more enjoyable and more effective?

=== Sources and Resources ===

- Sources

[1] How I Got My Mom to Play Through Plants vs. Zombies | GDC on YouTube
How I Got My Mom to Play Through Plan...

[2] Bruce Shelley | Game Design Workshop
https://www.gamedesignworkshop.com/br...

[3] Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode | GDC on YouTube
Mastering Kombat: Designing Mortal Ko...

[4] How to Make Great Game Tutorials | GDC on YouTube
How to Make Great Game Tutorials

[5] The Feature That Almost Sank Disco Elysium | GameSpot
The Feature That Almost Sank Disco El...

[6] Evolving the UX/UI of A Total War Saga: Troy using player feedback | Gamasutra
https://www.gamasutra.com/view/news/3...

[7] Into the Breach's interface was a nightmare to make and the key to its greatness | Rock Paper Shotgun
https://www.rockpapershotgun.com/into...

- Additional resources

This is a Talk About Tutorials, Press A to Skip | GDC on YouTube
This is a Talk About Tutorials, Press...

Should Players Buy Their Own UI? | Gamasutra
https://www.gamasutra.com/blogs/Sebas...

=== Chapters ===

00:00 - Intro
01:23 - Splitting up the tutorial
06:01 - Tutorials across campaigns
09:17 - Making learning fun
14:37 - Using affordances
17:23 - Other techniques
19:28 - Conclusion

=== Games Shown ===

A Total War Saga: Troy (2020)
Crusader Kings III (2020)
Endless Space 2 (2017)
Ghost of Tsushima (2020)
Fallout 3 (2008)
Half-Life 2 (2004)
Total War: Warhammer II (2017)
Jurassic World Evolution (2018)
Arms (2017)
Bionic Commando (2009)
Rage 2 (2019)
Splinter Cell (2002)
Portal (2007)
Death Stranding (2019)
The Elder Scrolls V: Skyrim (2011)
Returnal (2021)
Metroid Prime (2002)
Civilization (1991)
Civilization V (2010)
Frostpunk (2018)
Persona 5 (2016)
Crusader Kings II (2012)
Mini Metro (2015)
Animal Crossing: New Horizons (2020)
Street Fighter V (2016)
Dead or Alive 6 (2019)
Mortal Kombat 11 (2019)
God of War (2018)
Tekken 7 (2015)
Civilization VI (2016)
Civilization IV (2005)
StarCraft II (2010)
Devil May Cry 5 (2019)
Yakuza 0 (2015)
Astro's Playroom (2020)
Threes (2014)
Total War: Three Kingdoms (2019)
Planet Zoo (2019)
Offworld Trading Company (2016)
Anno 1800 (2019)
Skate 3 (2010)
Sekiro: Shadows Die Twice (2019)
Two Point Hospital (2018)
Slay the Spire (2019)
Hearthstone (2014)
Prince of Persia: The Sands of Time (2003)
New Super Mario Bros. U (2012)
Luigi's Mansion 3 (2019)
The Legend of Zelda: Link's Awakening (2019)
The Binding of Isaac: Rebirth (2014)
Plants vs. Zombies (2009)
Overcooked (2016)
Inside (2016)
Reigns (2016)
Disco Elysium (2019)
Heroes of Might and Magic II (1996)
Cuphead (2017)
Fire Emblem: Three Houses (2019)
The Witcher 3: Wild Hunt (2015)
Into the Breach (2018)
Cities: Skylines (2015)
Bayonetta (2009)
Minecraft (2011)
Star Fox Zero (2016)
XCOM: Chimera Squad (2020)
Titanfall 2 (2016)
Narita Boy (2021)

=== Credits ===

Music by Lee Rosevere (https://leerosevere.bandcamp.com)

Additional Music:
Subject Name Here (Portal)
China Theme: Atomic (Civilization VI)
The Still, Cold World (Frostpunk)
Reflections (Mini Metro)
The Last Flame (Frostpunk)
Online Menu (Dead or Alive 6)
England Theme: Atomic (Civilization VI)
Sophon's Prologue (Endless Space 2)
Threes (Threes)
Parkie's Pieces (Planet Zoo)
Martian Mining and Manufacture (Offworld Trading Company)
Collection Manager (Hearthstone)
Pangolin Waltz (Planet Zoo)
The We, Horatio Theme (Endless Space 2)
Credits Theme 3 (Starfox Zero)
Nartia Boy Theme (Narita Boy)

=== Subtitles ===

Contribute translated subtitles - https://amara.org/en-gb/videos/Jcxvgx...
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