Darkest Dungeon: A Design Postmortem
48 بار بازدید -
7 سال پیش
-
In this 2016 GDC postmortem,
In this 2016 GDC postmortem, Red Hook Studios' Tyler Sigman
covers what went right from a design perspective and what didn't during the development of Darkest Dungeon.
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7 سال پیش
در تاریخ 1396/05/14 منتشر شده
است.
48
بـار بازدید شده