Firing System Fix - #20 Creating A First Person Shooter (FPS) With Unreal Engine 4
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Today we show you how
Today we show you how you can make some changes to our firing system so that it doesn't fire when the player is either sprinting or reloading.
We setup a simple branch node that checks if the sprinting or reload variables are currently set to true.
Unreal Engine 4 Beginner Tutorial Series:
https://www.youtube.com/playlist?list=PLL0cLF8gjBpqDdMoeid6Vl5roMl6xJQGC
Blueprints Creations Series
https://www.youtube.com/playlist?list=PLL0cLF8gjBpoojQ7YqsSsxycBe5S3ikkV
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7 سال پیش
در تاریخ 1396/09/18 منتشر شده
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