LibGDX Part 10: SpriteSheets and TexturePacker - Creating Super Mario Bros

امین آقا
121 بار بازدید - 5 سال پیش - Making Super Mario Bros from
Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry! Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more! "
5 سال پیش در تاریخ 1398/01/31 منتشر شده است.
121 بـار بازدید شده
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